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Giant owls were magical creatures that appeared to be abnormally large owls.[2] A number of them were servants of the gods Eldath, Finder Wyvernspur, and Rillifane Rallathil.[5]

Description[]

In addition to their great size, (9 feet (2.7 meters) tall with a wingspan of 20 feet (6.1 meters),) these creatures were intelligent and capable of speech.[2]

Combat[]

Giants owls attacked by gliding above their foes and striking at them with their talons. When possible, giant owls would band together to attack in concert.[2]

Ecology[]

Habitats[]

Giant owls could be often encountered by the traders traveling from Luskan to Ten Towns of Icewind Dale. The smaller creatures, those less than 4 ft (1.2 m) in height, were in danger of being preyed upon by these nocturnal birds.[6]

In the Unapproachable East, giant owls could be found in the forests of Rashemen.[7]

Relationships[]

Giant owl

A giant owl being used as a mount.

Giant owls could be trained to serve as mounts.[8] They often served in this role with wood elves, besides being their companions, because of their common vision of the world and nature.[9]

Trained giant owl could be found in the library of the Society of Stalwart Adventurers of Suzail. The librarian owl retrieved and put away books alongside flying monkeys.[10]

History[]

Circa the Year of Lightning Storms, 1374 DR, one could find giant owls stabled, bred, sold and used as mounts by the Zhentarim within the Temple in the Sky and other Zhentarim outposts in the Spine of the World.[11]

Trivia[]

  • A number of magic items in the Realms were able to summon giant owls, including the Bird feather headdress[12] and a version of the Great Druid's Staff.[13]
  • The spell conjure animals could summon a giant owl to the aid of its caster.[14]
  • The spell flight of Remnis could summon a giant owl to the aid of its caster.[15]
  • A giant owl could be pulled from a robe of useful items.[16]

Appendix[]

See Also[]

Appearances[]

Adventures
The Accursed Tower
Novels
The Ring of Winter
Board Games
Dungeons & Dragons Adventure Begins

References[]

  1. 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 327. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 205. ISBN 0-7869-2893-X.
  3. 3.0 3.1 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 108. ISBN 0-8803-8738-6.}
  4. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 77. ISBN 0-935696-00-8.
  5. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  6. R.A. Salvatore, The Seven Swords (March 1999). The Accursed Tower. Edited by Dale Donovan. (TSR, Inc.), p. 9. ISBN 0-7869-1337-1.}
  7. Rashemen Encounters Charts included in Anthony Pryor (June 1995). Spellbound. Edited by Michele Carter, Doug Stewart. (TSR, Inc.). ISBN 978-0786901395.
  8. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 121. ISBN 0-7869-2835-2.
  9. James Wyatt (March 2000). “Animal Henchmen”. In Dave Gross ed. Dragon #269 (Wizards of the Coast), pp. 31–32.
  10. James Lowder (November 1992). The Ring of Winter. (TSR, Inc), chap. 1, p. 25. ISBN 978-1560763307.
  11. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 38. ISBN 0-7869-3910-9.
  12. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 155. ISBN 0-7869-1964-7.
  13. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 169. ISBN 0-7869-1964-7.
  14. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 222. ISBN 0-9356-9602-4.
  15. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 97. ISBN 0-7869-1239-1.
  16. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 227. ISBN 0-9356-9602-4.
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