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Giant owls were magical creatures that appeared to be abnormally large owls.[2] A number of them were servants of the gods Eldath, Finder Wyvernspur, and Rillifane Rallathil.[5]


In addition to their great size, (9 feet (2.7 meters) tall with a wingspan of 20 feet (6.1 meters),) these creatures were intelligent and capable of speech.[2]


Giant owls were good-natured and sought to live in harmony with the world. They opposed evil and needless destruction.[citation needed]


Giants owls attacked by gliding above their foes and striking at them with their talons. When possible, giant owls would band together to attack in concert.[2]



Giant owls could be often encountered by the traders traveling from Luskan to Ten Towns of Icewind Dale. The smaller creatures, those less than 4 ft (1.2 m) in height, were in danger of being preyed upon by these nocturnal birds.[6]

In the Unapproachable East, giant owls could be found in the forests of Rashemen.[7]


A giant owl being used as a mount.

Giant owls could be trained to serve as mounts.[8] They often served in this role with wood elves, besides being their companions, because of their common vision of the world and nature.[9]

Trained giant owl could be found in the library of the Society of Stalwart Adventurers of Suzail. The librarian owl retrieved and put away books alongside flying monkeys.[10]


  • A number of magic items in the Realms were able to summon giant owls, including the Bird feather headdress[11] and a version of the Great Druid's Staff.[12]
  • The spell conjure animals could summon a giant owl to the aid of its caster.[13]
  • The spell flight of Remnis could summon a giant owl to the aid of its caster.[14]
  • A giant owl could be pulled from a robe of useful items.[15]


See Also[]


The Accursed Tower
The Ring of Winter
Board Games
Dungeons & Dragons Adventure Begins


  1. 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 327. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 205. ISBN 0-7869-2893-X.
  3. 3.0 3.1 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 108. ISBN 0-8803-8738-6.}
  4. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 77. ISBN 0-9356-9600-8.
  5. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  6. R.A. Salvatore and The Seven Swords (1999). The Accursed Tower. (TSR, Inc.), p. 9. ISBN 0-7869-1337-1.}
  7. Rashemen Encounters Charts included in Anthony Pryor (June 1995). Spellbound. Edited by Michele Carter, Doug Stewart. (TSR, Inc.). ISBN 978-0786901395.
  8. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 121. ISBN 0-7869-2835-2.
  9. James Wyatt (March 2000). “Animal Henchmen”. In Dave Gross ed. Dragon #269 (Wizards of the Coast), pp. 31–32.
  10. James Lowder (November 1992). The Ring of Winter. (TSR, Inc), chap. 1, p. 25. ISBN 978-1560763307.
  11. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 155. ISBN 0-7869-1964-7.
  12. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 169. ISBN 0-7869-1964-7.
  13. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 222. ISBN 0-9356-9602-4.
  14. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 97. ISBN 0-7869-1239-1.
  15. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 227. ISBN 0-9356-9602-4.