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Giant weasels, also known as dire weasels, were a species of larger than normal weasels.[3]

Description[]

Dire weasels had sleek, long bodies up to 10 feet (3 meters) long and could reach a weight of 700 pounds (320 kilograms).[3] Those that dwell in the North were known to have white coats. And rarely, some giant weasels were born with an entirely black coloration.[4]

Biology[]

Giant weasels had a unique agent within their saliva that, when in contact with a creature's open wound, prevented the clotting process in blood and promoted greater bleeding.[4]

Behavior[]

Giant weasels were known to be far more vicious than their smaller cousins and were often just as willing to attack humanoid creatures as they were normal prey.[4]

Combat[]

Once a giant weasel had its jaws locked onto a creature it was very reluctant to let go and would suck at their victim's blood. Due to the special agent within their saliva, the amount of bleeding would be excessive.[4]

Ecology[]

Unlike their smaller cousins, who were rather solitary creatures, giant weasels typically lived and hunted in packs.[4]

Habitats[]

A number of giant weasels were known to serve the mad druid Wyllow within her domain of Undermountain.[6]

Giant weasels were also known to inhabit the fens, salt flats, and coniferous forests of the Moonshae Isles,[7] the forests of Cormanthor,[8] and Semberholme.[9]

Relationships[]

Much like their smaller cousins, giant weasels were often trained and domesticated to be hunting companions or guard animals.[5][4] Kobolds were one of many races known for domesticating giant weasels, but unlike larger races they were known to use them as mounts.[10]

Usage[]

Before the Second Sundering, giant weasel pelts were generally known to sell found around 1,000 to 6,000 gp.[4][5] The white pelts of the northern giant weasel, as well as the pelts of the rare black giant weasel, both typically sold for more.[4]

Trivia[]

Giant weasels were favored animals of the gnomish gods Garl Glittergold and Segojan Earthcaller.[11]

Appendix[]

Gallery[]

Appearances[]

Organized Play & Licensed Adventures
Outlaws of the Iron RouteA Thousand Tiny Deaths

Reference[]

  1. 1.0 1.1 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 330. ISBN 978-0786965614.
  2. Template:Cite dungeon/208/Some Assembly Required
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 65. ISBN 0-7869-2893-X.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 David "Zeb" Cook, et al. (1989). Monstrous Compendium Volume Two. (TSR, Inc), p. 135. ISBN 0-8803-8753-X.
  5. 5.0 5.1 5.2 5.3 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 100. ISBN 0-9356-9600-8.
  6. Jean Rabe, Norm Ritchie (Feburary 1994). The Ruins of Undermountain II: The Deep Levels (Campaign Guide). (TSR, Inc), pp. 40–41. ISBN 1-5607-6821-5.
  7. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), pp. 16–18. ISBN 0-88038-494-8.
  8. Ed Greenwood (March 1993). “Campaign Guide to Myth Drannor”. In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 11. ISBN 1-5607-6569-0.
  9. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 87. ISBN 0-7069-0761-4.
  10. Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 38. ISBN 0-7869-3913-3.
  11. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.

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