Gizekhtet was one of two divine domains belonging to the Pharaonic[2][1] and Mulhorandi goddess of love, Isis.[4][5] The Immortal of tactics, puzzles and mysteries, Noumena, stemming from a pharaonic civilzation on the world of Mystara, was known to stay there as well.[6][7]
Cosmology[]
The three equally divided realms of Heliopolis, according to the Great Wheel.
In the Great Wheel cosmology, Gizekhtet was one of the three triangular divine realms that made up Heliopolis.[1] It often overlapped with Memphiria, the divine realm of Osiris, due to him being Isis's spouse.[8]
Under the World Tree cosmology, it was likewise part of Heliopolis, which in that cosmology was a neutral plane that was shared by all members of the Mulhorandi pantheon.[5]
Planar Traits[]
In the Great Wheel cosmology, it was said that there existed no restrictions upon the spells that one could cast while in Gizekhtet. However, if one were to use magic for evil purposes they would be stripped of their spellcasting ability by Isis, as she considered it a betrayal of her good will, and would only regain them upon leaving Heliopolis.[1]
Geography[]
In both cosmologies Gizekhtet was a fertile desert realm.[1][5] In the Great Wheel, it was said to have a sloping landscape[2][1] and sported a moderate temperature.[8] The majority of fauna in Heliopolis, as well as most flora were, found in Gizekhtet. Its sloping landscape was covered in thick grass and dotted with fig and palm trees.[1]
Notable Locations[]
- Gizekhtet (city), a city inhabited by the petitioners of this realm.[2][5][1] In the World Tree cosmology, the area around this city was the most lush in all of Heliopolis.[5]
- The River Isis, a waterway that ran through either the realm or its city, depending upon the cosmology.[2][5][1] In the Great Wheel cosmology, it was said to solely run through the city,[1] while in the World Tree cosmology it was said to run through both the city and much of Heliopolis, blessing both its fields and inhabitants.[5]
Appendix[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), pp. 20–21. ISBN 0786900938.
- ↑ 2.0 2.1 2.2 2.3 2.4 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 88. ISBN 0-7869-0430-5.
- ↑ Robert Lazzaretti (February 1995). “Arcadia map”. In Michele Carter ed. Planes of Law (TSR, Inc). ISBN 0786900938.
- ↑ 4.0 4.1 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 114. ISBN 978-0786906574.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-3134-5.
- ↑ Christopher Perkins (April 1999). Warriors of Heaven. (Wizards of the Coast). ISBN 0-7869-1361-4.
- ↑ Aaron Allston (1992). “Codex of the Immortals”. In John D. Rateliff ed. Wrath of the Immortals (TSR, Inc), p. 28. ISBN 1-56076-412-0.
- ↑ 8.0 8.1 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), p. 19. ISBN 0786900938.
Connections[]

Prime Material plane • Feywild • Shadowfell • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane
Inner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
Para-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
Quasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
Outlands: Sigil
Outer Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
Energy planes: Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • Oceanus • Mount Olympus • Styx • Yggdrasil
Far Realm

Prime Material plane • Cynosure • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane • Plane of Shadow • Spirit World
Celestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
Fiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
Neutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
Inner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • River of Blood • World Tree
Far Realm

Prime Material plane
Fundamental planes: Astral Sea • Elemental Chaos
Astral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
Elemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
Parallel planes: Feywild • Shadowfell
Anomalous planes: Far Realm