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Gizekhtet was one of two divine domains belonging to the Pharaonic[2][1] and Mulhorandi goddess of love, Isis.[4][5] The Immortal of tactics, puzzles and mysteries, Noumena, stemming from a pharaonic civilzation on the world of Mystara, was known to stay there as well.[6][7]

Cosmology[]

The three equally divided realms of Heliopolis, according to the Great Wheel.

The three equally divided realms of Heliopolis, according to the Great Wheel.

In the Great Wheel cosmology, Gizekhtet was one of the three triangular divine realms that made up Heliopolis.[1] It often overlapped with Memphiria, the divine realm of Osiris, due to him being Isis's spouse.[8]

Under the World Tree cosmology, it was likewise part of Heliopolis, which in that cosmology was a neutral plane that was shared by all members of the Mulhorandi pantheon.[5]

Planar Traits[]

In the Great Wheel cosmology, it was said that there existed no restrictions upon the spells that one could cast while in Gizekhtet. However, if one were to use magic for evil purposes they would be stripped of their spellcasting ability by Isis, as she considered it a betrayal of her good will, and would only regain them upon leaving Heliopolis.[1]

Geography[]

In both cosmologies Gizekhtet was a fertile desert realm.[1][5] In the Great Wheel, it was said to have a sloping landscape[2][1] and sported a moderate temperature.[8] The majority of fauna in Heliopolis, as well as most flora were, found in Gizekhtet. Its sloping landscape was covered in thick grass and dotted with fig and palm trees.[1]

Notable Locations[]

  • Gizekhtet (city), a city inhabited by the petitioners of this realm.[2][5][1] In the World Tree cosmology, the area around this city was the most lush in all of Heliopolis.[5]
  • The River Isis, a waterway that ran through either the realm or its city, depending upon the cosmology.[2][5][1] In the Great Wheel cosmology, it was said to solely run through the city,[1] while in the World Tree cosmology it was said to run through both the city and much of Heliopolis, blessing both its fields and inhabitants.[5]

Appendix[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), pp. 20–21. ISBN 0786900938.
  2. 2.0 2.1 2.2 2.3 2.4 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 88. ISBN 0-7869-0430-5.
  3. Robert Lazzaretti (February 1995). “Arcadia map”. In Michele Carter ed. Planes of Law (TSR, Inc). ISBN 0786900938.
  4. 4.0 4.1 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 114. ISBN 978-0786906574.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-3134-5.
  6. Christopher Perkins (April 1999). Warriors of Heaven. (Wizards of the Coast). ISBN 0-7869-1361-4.
  7. Aaron Allston (1992). “Codex of the Immortals”. In John D. Rateliff ed. Wrath of the Immortals (TSR, Inc), p. 28. ISBN 1-56076-412-0.
  8. 8.0 8.1 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), p. 19. ISBN 0786900938.

Connections[]