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Gloamings were a variety of planetouched creatures with heritage from both Toril and the Plane of Shadow.[1]

Description[]

Gloamings were humanoid in form, with dark-furred wings and pale, bioluminescent skin; they could control the brightness of their skin, changing between none at all, through levels of dimness, up to blindingly bright. Their eyes were grey, green-grey, blue-grey, or violet-grey in color, and often described as "cat-like" due to their oval pupils and tapetum lucidum (that is, the eyes reflect light). In dim light, the eyes appear metallic in color. The fine fur on a gloaming's wings could be black, dark brown, or dark grey. The wing fur was thick and had an especially notable gloss at the tips and at the base.[1][3]

Most gloamings had one or more tattoos, which created differently-shaded or lit patterns on their luminescent skin.[1] They ranged in height from 2 ft 6 in (0.76 m) to 3 ft (0.91 m), and weighed about 25 lb (11 kg).[2]

Personality[]

As a group, gloamings were curious and prided themselves on their individuality-or perhaps their contrariness, for the alignment of any given gloaming almost always was something other than the dominant alignment of the region they were in. For example, a chaotic evil gloaming would not be found in a chaotic evil settlement, but gloamings of most other alignments might be found there. And in a predominantly neutral region, the gloamings there will be of extreme alignments (the corners of the alignment grid).[1]

Abilities[]

The gloaming race had several innate abilities, including their bioluminescent skin and low-light vision, but they suffered light blindness in bright light. They could fly, with only average maneuverability. They also had a minor talent for shadow-based illusion spells; they were also resistant against the use of such spells on them/ Interestingly, gloamings were sensitive to the presence of nearby portals, and they were majorly resistant to psionics.[1]

Society[]

Although settlements were rare due to gloamings' wanderlust, gloaming settlements tended to run contrary to the dominant alignment of the area. They shunned all organized religion.[1]

Gloamings detested drow, sharing legends that told of drow capturing, torturing, and experimenting on gloamings. Illithids did not find gloamings palatable and thus left them alone.[1]

Gloamings were uncommon in the Underdark but almost never seen on the surface.[1] A few gloaming settlements existed, such as the large city of Sphur Upra, which straddled the boundary of the Prime Material Plane and the Plane of Shadow.[4]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 12–13. ISBN 0-7869-3053-5.
  2. 2.0 2.1 2.2 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 21. ISBN 0-7869-3053-5.
  3. Ed Greenwood (2024-02-05). Saeraethra's Stream (Tweet). theedverse. Twitter. Archived from the original on 2024-02-13. Retrieved on 2024-02-05.
  4. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 176–178. ISBN 0-7869-3053-5.
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