Globe of invulnerability was an arcane abjuration spell that created a protective barrier around the caster.[2][3][8]
Effects[]
For up to one minute, as long as the caster kept concentrating, the spell created a shimmering fixed spherical barrier centered on the caster that canceled the effects of any spell that was originally less powerful than globe of invulnerability.[2][3][8]
Components[]
The spell needed verbal, somatic and material components to be cast. Its material component could be either a glass or a crystal bead that shattered when the spell ended.[2][3][8]
The material component could be replaced by the use of an arcane focus.[9]
History[]
The spell was developed by Netherese arcanist Trebbe in −2242 DR, and was originally called Trebbe's invulnerability.[1]
Appendix[]
See Also[]
Gallery[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Globe of Invulnerability article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Globe of Invulnerability article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
- Globe of invulnerability article at the NWNWiki, a wiki for the Neverwinter Nights games.
- Globe of Invulnerability article at the NWN2Wiki, a wiki for the Neverwinter Nights 2 games.
- Globe of Invulnerability article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
- D&D Beyond
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 26. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 209, 211, 245. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 236. ISBN 0-7869-1551-4.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 177. ISBN 0-88038-716-5.
- ↑ Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 125. ISBN 0-7869-0709-6.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ 8.0 8.1 8.2 8.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 84. ISBN 0-9356-9601-6.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 101, 107, 151. ISBN 978-0-7869-6560-1.