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Gloves of ice were enchanted hand-coverings suffused with the power of elemental ice.[1]

Description[]

The gloves were permanently encrusted with ice. Their wearer did not need to worry about this ice freezing their own hands.[1]

Powers[]

While wearing the gloves of ice, an individual could invoke their power either to enhance their attacks with the power of cold, or to have their blows ignore some of a foe's resistance to the cold.[1]

The gloves could be used as a spell focus in an ancient Nar ritual to infuse an individual with primal magic, turning them into a literal force of nature. This ritual required several magic items as foci, also including a cloak of translocation, a versatile spellbook, and a circlet of mental onslaught.[2]

Notable Owners[]

Appendix[]

Notes[]

  1. Unless otherwise stated, all Forgotten Realms content released as part of 4th edition Dungeons & Dragons is assumed to take place in 1479 DR.

Appearances[]

Organized Play & Licensed Adventures

The Black Card • Tyranny's Bleak Depths • Gilding a Noble

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Rob Heinsoo, Eytan Bernstein, Logan Bonner, & Peter Schaefer (August 2009). Adventurer's Vault 2: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 59. ISBN 978-0786952045.
  2. 2.0 2.1 Theron Martin (May 2010). The Black Card (CORE2-5). Living Forgotten Realms (RPGA), pp. 17–19.
  3. M. Sean Molley (August 2010). Tyranny's Bleak Depths (SPEC2-2 P1). Living Forgotten Realms (RPGA), p. 26.
  4. Brad Gardner (February 2010). Gilding a Noble (WATE2-1). Living Forgotten Realms (RPGA), p. 34.
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