Description[edit | edit source]
Goblin rats' shapechanging ability allowed them to assume two forms: that of a small humanoid and that of a giant rat. In rat form, they resembled a regular rat, with a length of up to 3 ft (91 cm). Their rat form had a mouth that was packed with incredibly sharp fangs. When in humanoid form, they appeared as a diminutive and skinny "ratman", whose facial features vaguely resembled those of a rat. They were short, had skinny bodies, and greasy skin. Their eyes tended to dart about.
Personality[edit | edit source]
Abilities[edit | edit source]
Goblin rats, especially their animal form, carried communicable diseases such as cholera and plague.
Combat[edit | edit source]
While goblin rats were natural cowards and avoided combat whenever they could, a cornered or hungry goblin rat was able to unleash a deadly and vicious assault. In animal form, goblin rats used their razor-sharp teeth and claws as weapons. While in humanoid form, they could use armor and weapons, however, if they shape-changed into a rat, their armor and weapons dropped around them.
Society[edit | edit source]
Goblin rats were patriarchal and lived in packs of up to thirty individuals. The pack was led by the strongest male. His authority could be challenged in fatal duels, the survivor becoming the new leader. During the night, goblin rat packs raided human settlements for food and treasure. Other creatures avoided goblin rats and they were considered to be symbols of cowardice in Kara-Tur.
Diet[edit | edit source]
Goblin rats were omnivores, eating whatever was available. They did not forage nor hunt, instead they raided the crops and livestock of nearby human farmers.
Homelands[edit | edit source]
Goblin rats lived within ruins on the outskirts of human towns and villages. They hoarded treasure within their lairs, depositing it into deep holes within.
Relationships[edit | edit source]
Usages[edit | edit source]
Some locals in Kara-Tur believed that goblin rat whiskers cured baldness and made a tonic by boiling them in water.
Appendix[edit | edit source]
Appearances[edit | edit source]
References[edit | edit source]
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 171–173. ISBN 0-7869-2893-X.
- James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 145. ISBN 0-7869-2015-7.
- Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), p. 22. ISBN 0-88038-851-X.
- Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 121. ISBN 0-8803-8099-3.
Connections[edit | edit source]
Aranea • Coyotlwere • Hengeyokai • Jackalwere • Selkie • Shifter • Wolfwere