Goblinoids were a race of closely related humanoids also known as goblins, not to be confused with the particular variety of the same name. Notable examples of the goblinoids included, but were not limited to, the goblins, hobgoblins, and bugbears.
Description[edit | edit source]
Goblinoids had a typical humanoid anatomy, though their skin tone and texture was often somewhere between that of a human and a snail. The notable exception of this rule was the bugbears whose entire bodies were covered head to toe in thick fur. Heights varied greatly among different species of goblinoids, ranging from 3 to 7 feet (0.91 to 2.1 meters). The build of goblinoids was usually thick and muscular, with their faces possessing similar attributes. Their appearance was often regarded as repulsive.
Personality[edit | edit source]
The typical goblinoid was lewd, cruel, sadistic, power-hungry (or in the case of goblins just plain hungry), extremely lacking in any intelligence or sophistication, and proud of it. Known for their habit of abusing those (at least by their reckoning) lesser than them, and worshiping those greater than them, goblinoids were not popular amongst other races. While exceptions did exist (though none are noted, as an atypical goblinoid rarely makes it out of its clan alive), most goblinoids in the Realms matched this ethical description.
Relations[edit | edit source]
Goblinoids rarely got along with themselves better than their enemies, though they were known to come together under a common cause on occasion. In such situations, hierarchy was usually determined by whoever would win in a fight, and it was not uncommon for them to find out through physical methods. To goblinoid thinking, elves and dwarves were particuarly nasty arch-enemies, humans were things to kill if possible and run from if not, halflings were perfect targets, and drow were creatures to be feared.
History[edit | edit source]
The various goblinoid races (with the exception of the Dekanter goblins, which were created from goblin stock) were not native to Toril. Instead, they migrated to the world in small waves when they discovered portals leading to it.
It was believed by some scholars that some of the goblinoid races were purposefully bred by the hobgoblin race, who often dominated goblinoid communities.
Races[edit | edit source]
Appendix[edit | edit source]
See Also[edit | edit source]
References[edit | edit source]
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 133, 153, 29. ISBN 0-7869-2893-X.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 135. ISBN 0-7869-2875-1.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 136. ISBN 0-7869-2875-1.
- Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 135. ISBN 978-0-7869-4852-9.
- Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 165. ISBN 978-0786965614.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 134–137. ISBN 0-7869-2875-1.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 261. ISBN 0-7869-1836-5.
- Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 8. ISBN 0-7869-3693-2.