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Another holy symbol of Gond.

Gond (pronounced: /ˈgɑːndGAHND[12][2] or: /ˈgɒndGOND[13] about this audio file listen), known as Nebelun among gnomes and as Zionil in the Shining Lands, was the Faerûnian god of craft, smithing, and inventiveness.[4][14] The Lord of All Smiths pushed for innovation and imaginativeness, sometimes to a dangerous degree, as a result of his short-sighted desire to create.[15]


Along with Milil, Deneir, and Oghma, Gond was one of the Deities of Knowledge and Invention.[16] He was on relatively good terms with Oghma, though sometimes their relationship could be tense, due to Gond's tendency to push new inventions being rapidly introduced across Faerûn without thinking of the consequences.[15] His relationship with Milil was strained as they had little in common.[17]

Beyond the Deities of Knowledge and Invention, Gond was known to have a friendly rivalry with Chauntea.[18]


The holy symbol of Gond.

Main article: Church of Gond

The heart of Gond's church was the High Holy Crafthouse of Inspiration in the city of Illul in Lantan. This monastery was run by the High Artificer, Danactar, Most Holy Servant of Gond. Danactar was the highest-ranking mortal cleric of Gond; he was the supreme voice in ecclesiastical matters and he served in Lantan's ruling council, the Ayrorch. The church of Gond consisted mostly of wandering clerics who traveled from settlement to settlement, finding work as artisans and engineers. Settling in one area was only encouraged in centers of innovation that warranted constant observation, such as Zhentil Keep, Waterdeep, Athkatla, and Suzail. The church encouraged wealth, as it demonstrated the benefits of following Gond. As they traveled, clerics took samples of any inventions they discovered and assisted innovators they encountered, filing regular reports to their superiors.[citation needed]

Temples to Gond were imposing, boxy stone structures surrounded by porticoes. The only internal decorations were sprawling exhibits of items, some of historical interest, some representing the latest work of master crafters. The central altar consisted of a massive anvil surrounded by spinning cogs in a giant machine. Backrooms consisted of workshops.[citation needed]

Clerics of Gond had a unique dress. They wore saffron robes, sashes that held tools, and sun hats.[19] They had great belts of large linked medallion ringlets. In north Faerûn, they served rural communities as tinkerers, carpenters, and civil engineers. All clerics of Gond kept a journal in which they wrote down ideas for inventions to be worked on and contemplated. Journals kept by wandering priests were given to temples they visited. Their notes were recorded and added to the temple library for everyone to gain insight from.[20]

A techsmith working on a gondsman.

The center of Gondite religion was the High House of Wonders in Baldur's Gate. The cities' faithful also built a great museum, the Hall of Wonders, to display Gondite inventions.[19]

The church of Mystra opposed Gond's, believing he held technology above magic; in truth, Gond viewed magic as a tool to further his creativity. Merchants cultivated relationships with Gond's clergy in the hope of profiting from trading in Gondar inventions. Periodically, an invention of the followers of Gond would have an adverse economic effect, resulting in hostility from other faiths.[citation needed]

Gond was accepted among the gnomish pantheon as Nebelun the meddler, though a small gnomish cult believed that Nebelun was a separate deity. Though the latter was correct, Nebelun was only active in other crystal spheres, leaving the Faerûnian Lord of All Smiths free to take his place in the Realms.[4][21]

Gond's faith was the state religion of Lantan. The church of Gond was tolerated across Faerûn and members were found in both good- and evil-aligned human populations. He had an increasing following in rock gnome communities.[citation needed]


Main article: Category:Temples to Gond

Gond had various temples throughout Faerûn, such as the grand High House of Wonders in Baldur's Gate.[22] Many temples to Gond were not just ordinary places of worship, but within, machines such as internal combustion engines were displayed,[23] and vehicles such as gondrollers were sold.[24]


At some point in his history, Gond forged the artifact known as the Shadowstar.[25]


See Also[]


  1. 1.0 1.1 1.2 1.3 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21, 28–29. ISBN 978-0786965809.
  2. 2.0 2.1 2.2 2.3 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 25–28. ISBN 0-7869-2759-3.
  3. James Lowder (August 1993). Prince of Lies. (Wizards of the Coast), p. 177. ISBN 1-56076-626-3.
  4. 4.0 4.1 4.2 Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 188. ISBN 0-7869-1239-1.
  5. 5.0 5.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 62. ISBN 978-0786903849.
  6. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 59–60, 296. ISBN 978-0-7869-6560-1.
  7. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 18. ISBN 978-0-7869-6612-7.
  8. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), p. 32.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  10. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 65.
  11. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 12. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  12. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 241. ISBN 0-7869-1836-5.
  13. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 11. ISBN 0-8803-8472-7.
  14. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 5, 25. ISBN 0-7869-2759-3.
  15. 15.0 15.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), pp. 62, 131. ISBN 978-0786903849.
  16. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 64. ISBN 978-0786903849.
  17. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 116. ISBN 978-0786903849.
  18. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 48. ISBN 978-0786903849.
  19. 19.0 19.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 28. ISBN 978-0786965809.
  20. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 29. ISBN 978-0786965809.
  21. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 36. ISBN 1-5607-6362-0.
  22. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 14. ISBN 0-7869-6463-4.
  23. Ed Greenwood (06-16-2019). Internal Combustion Engine (Tweet). theedverse. Twitter. Archived from the original on 07-30-2020. Retrieved on 07-30-2021.
  24. Ed Greenwood (05-20-2020). Gondroller (Tweet). theedverse. Twitter. Archived from the original on 05-20-2020. Retrieved on 07-30-2021.
  25. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 141. ISBN 978-0786903849.


The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon

Deities of the Post–Second Sundering Era
Ao the Overgod
Faerûnian Pantheon
Akadi | Amaunator | Asmodeus | Auril | Azuth | Bane | Beshaba | Bhaal | Chauntea | Cyric | Deneir | Eldath | Gond | Grumbar | Gwaeron | Helm | Hoar | Ilmater | Istishia | Jergal | Kelemvor | Kossuth | Lathander | Leira | Lliira | Loviatar | Malar | Mask | Mielikki | Milil | Myrkul | Mystra | Oghma | Red Knight | Savras | Selûne | Shar | Silvanus | Sune | Talona | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Valkur | Waukeen
The Morndinsamman
Abbathor | Berronar Truesilver | Clangeddin Silverbeard | Deep Duerra | Dugmaren Brightmantle | Dumathoin | Gorm Gulthyn | Haela Brightaxe | Laduguer | Marthammor Duin | Moradin | Sharindlar | Vergadain
The Seldarine
Aerdrie Faenya | Angharradh | Corellon | Deep Sashelas | Erevan | Fenmarel Mestarine | Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | Sehanine Moonbow | Shevarash | Solonor Thelandira
The Dark Seldarine
Eilistraee | Kiaransalee | Lolth | Selvetarm | Vhaeraun
Yondalla's Children
Arvoreen | Brandobaris | Cyrrollalee | Sheela Peryroyl | Urogalan | Yondalla
Lords of the Golden Hills
Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen
Orc Pantheon
Bahgtru | Gruumsh | Ilneval | Luthic | Shargaas | Yurtrus
Mulhorandi pantheon
Anhur | Bast | Geb | Hathor | Horus | Isis | Nephthys | Osiris | Re | Sebek | Set | Thoth
Other gods of Faerûn
Bahamut | Enlil | Finder Wyvernspur | Ghaunadaur | Gilgeam | Lurue | Moander | Nobanion | Raven Queen | Tiamat