
A trio of goodly beings.
Good was the opposite of evil, and was generally associated with honesty, charity, and sincerity.[1]
Contents
Description[edit | edit source]
As with evil, good was subjective and was defined differently by different societies and inhabitants. However, generally, those who were good often worried about their errors and would try to repair damage, if they had caused any. Inhabitants who focused on the pursuit of good, especially helping others, with no particular regard for law or chaos were known as neutral good.[1] Those who strived for the greater good, even if it meant being unorganized or radical, were known as chaotic good.[4] Good inhabitants who swore by law and order, particularly paladins, were known as lawful good.[1][5]
Some interpreted good inhabitants as those who practiced altruism, protection of life, and personal sacrifice.[7] Others interpreted good people as those who believed that protecting and helping those in need, or those who are too weak to act for themselves, was the right thing to do.[8]
Notable Goodly Creatures[edit | edit source]

An avatar of Lathander, the goodly god of the dawn and renewal, holds a newborn.
- Archons were lawful good beings that protected those who were free of evil.[9]
- Celestials were being that were almost always good, whether they be lawful good, neutral good, or chaotic good.[10]
- Many types of elves tended towards being chaotic good, such as moon elves, who were very tolerant of other races.[11][12]
Notable Goodly Deities[edit | edit source]
Appendix[edit | edit source]
References[edit | edit source]
- ↑ 1.0 1.1 1.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 65. ISBN 0-7869-0329-5.
- ↑ BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
- ↑ Jeff Grubb and Kate Novak (January 1998). Tymora's Luck. (Wizards of the Coast). ISBN 0-7869-0726-6.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 66. ISBN 0-7869-0329-5.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 122. ISBN 978-0-7869-6560-1.
- ↑ Elaine Cunningham (April 2000). Elfshadow. (Wizards of the Coast), p. Epilogue. ISBN 0-7869-1660-5.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 104. ISBN 0-7869-2886-7.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 19. ISBN 0-7869-4867-1.
- ↑ Colin McComb, Dori Hein (February 1995). “Monstrous Supplement”. In Dori Hein ed. Planes of Law (TSR, Inc), p. 4. ISBN 0786900938.
- ↑ Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 305–306, 308, 310. ISBN 0-7869-2893-X.
- ↑ ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 105–106. ISBN 978-0786965809.
- ↑ (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 23–24. ISBN 978-0-7869-6560-1.
- ↑ (March 1996). Faiths & Avatars. (TSR, Inc), p. 169. ISBN 978-0786903849.
- ↑ (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 37–38. ISBN 0-7869-2759-3.
- ↑ (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 234–235. ISBN 0-7869-1836-5.
- ↑ ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 21. ISBN 978-0786965809.
Connections[edit | edit source]
Lawful good • Neutral good • Chaotic good
Lawful neutral • (True) neutral • Chaotic neutral
Lawful evil • Neutral evil • Chaotic evil
4th edition