The Good domain was a deity domain that granted divine spellcasters like clerics with good spells and powers.[1]
Deities[]
Aerdrie Faenya • Alobal Lorfiril • Angharradh • Anhur • Apollo • Artemis • Arvoreen • Baervan Wildwanderer • Bahamut • Balder • Baravar Cloakshadow • Berronar Truesilver • Bright Nydra • Chauntea • Clangeddin Silverbeard • Corellon • Cyrrollalee • Deep Sashelas • Deneir • Dugmaren Brightmantle • Eilistraee • Eldath • Elebrin Liothiel • Flandal Steelskin • Gaerdal Ironhand • Garl Glittergold • Gorm Gulthyn • Gwaeron Windstrom • Haela Brightaxe • Haku • Hanali Celanil • Hathor • Heimdall • Hephaestus (deity) • Hermes • Hiatea • Horus-Re • Iallanis • Ilmater • Isis • Kikanuti • Labelas Enoreth • Lathander • Lliira • Lurue • Marthammor Duin • Mielikki • Milil • Moradin • Mystra (Midnight) • Naralis Analor • Nephthys • Nobanion • Osiris • Rillifane Rallathil • Segojan Earthcaller • Sehanine Moonbow • Seker • Selûne • Sharess • Sharindlar • Shekinester • Solonor Thelandira • Stronmaus • Sune • Thard Harr • Torm • Tymora • Tyr • Utu • Valkur • Yondalla • Zeus
Powers[]
Their good spells gained potency.[1]
Spells[]
Novice spellcasters were able to use the protection from evil, aid, and magic circle against evil spells. Clerics of some experience could cast holy smite, dispel evil, and blade barrier. Those that were masters of this domain had access to holy word, holy aura, and summon monster IX (good only).[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 187. ISBN 0-7869-2886-7.
Connections[]
Deity Domains
3rd, 3.5, and 5th Editions
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