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The Good domain was a deity domain that granted divine spellcasters such as clerics good spell powers. Their good spells gained potency.[1]

Good Domain DeitiesEdit

Aerdrie FaenyaAlobal LorfirilAngharradhAnhurArvoreenBaervan WildwandererBahamutBaravar CloakshadowBerronar TruesilverChaunteaClangeddin SilverbeardCorellonCyrrollaleeDeep SashelasDeneirDugmaren BrightmantleEilistraeeEldathFlandal SteelskinGaerdal IronhandGarl GlittergoldGorm GulthynGwaeron WindstromHaela BrightaxeHanali CelanilHathorHiateaHorus-ReIallanisIlmaterIsisLabelas EnorethLathanderLliiraLurueMarthammor DuinMielikkiMililMoradinMystra (Midnight)Naralis AnalorNephthysNobanionOsirisRillifane RallathilSegojan EarthcallerSehanine MoonbowSelûneSharessSharindlarShialliaSolonor ThelandiraStronmausSuneThard HarrTormTymoraTyrUtuValkurYondalla

Good Domain SpellsEdit

1st level 
Protection from evil
2nd level 
Aid
3rd level 
Magic circle against evil
4th level 
Holy smite
5th level 
Dispel evil
6th level 
Blade barrier
7th level 
Holy word
8th level 
Holy aura
9th level 
Summon monster IX (Good only)

AppendixEdit

ReferencesEdit

ConnectionsEdit

Deity Domains
3rd, 3.5, and 5th Editions
Air​Animal​Arcana​Avarice​Balance​Bestial​Blightbringer​Cavern​Celestial​Change​Chaos​Charm​Civilization​Cold​Community​Corruption​Craft​Creation​Darkness​Death​Demonic​Destruction​Diabolic​Drow​Dwarf​Earth​Elf​Endurance​Envy​Evil​Family​Fate​Fey​Fire​Forge​Freedom​Glory​Gluttony​Gnome​Good​Grave​Greed​Halfling​Hatred​Healing​Herald​Hope​Illusion​Joy​Justice​Knowledge​Law​Life​Light​Love​Luck​Lust​Madness​Magic​Mentalism​Metal​Mind​Moon​Nature​Nobility​Ocean​Orc​Pain​Planning​Plant​Pleasure​Poison​Portal​Pride​Protection​Renewal​Repose​Retribution​Rune​Scalykind​Sea​Selûne​Skill​Slime​Sloth​Spell​Spider​Storm​Strength​Strife​Suffering​Sun​Tempest​Time​Torm​Torment​Trade​Travel​Trickery​Tyranny​Undeath​Vengeance​War​Water​Watery death​Wilderness​Winter​Wrath​