A gorgon was a large magical beast that resembled a bull covered in dusky metallic scales.
Gorgons were very aggressive creatures that attacked intruders on sight, attempting to trample or gore them or by breathing out a cone of green vapor that turned them into stone. There was no way to calm them as they were impossible to domesticate. They were also unable to swim.
Gorgons loved to eat fish. The Cormanthor gorgons flocked to the banks of River Ashaba and Elvenflow each spring when they flooded, so that they could collect the fish that were stranded there. Once the supply was depleted, a few of the gorgons were tempted to venture into the river to get more. Some of them fell in as a result, but their special ability could save them (see Species, Cormanthor below).
The Cormanthor gorgons had a special ability some said was granted by the deities of the Hexad. If they slipped into the river, they turned to stone and were saved from drowning because they no longer needed oxygen or food. Sometimes, these petrified gorgons might be washed onto the shore by a strong current and the sun would warm them, causing them to be restored to their normal form. It was not unknown for fishermen to pull the petrified gorgons out of the river, thinking them to be statues.
The blood of a gorgon was a magical component used in masonry to prevent magical travel through walls. When one drop of blood was mixed with a pint of water during the mixture of stucco or mortar and applied with no unaffected areas larger than a man's head, it would prevent astral and ethereal travel through walls.
- The Gorgotaur, a tauric gorgon who led the Cult of the Labyrinth dedicated to the demon lord Baphomet
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- Dungeon #28: "The Pipes of Doom"
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- Black Heart of Vengeance
- ↑ 1.0 1.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 171. ISBN 978-0786965614.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 143. ISBN 978-0-7869-4852-9.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 137–138. ISBN 0-7869-2893-X.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 172. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 49. ISBN 0-9356-9600-8.
- ↑ 6.0 6.1 6.2 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 23. ISBN 1-5607-6917-3.
- ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 9. ISBN 0-7869-0446-1.
- ↑ Eric L. Boyd and Ed Greenwood (May 2007). “Volo's Guide: Demon Cults of the Realms”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 71.
- Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc). ISBN 0-9356-9600-8.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 137–138. ISBN 0-7869-2893-X.
- Ed Greenwood (May 1985). “The Ecology of the Gorgon”. In Kim Mohan ed. Dragon #97 (TSR, Inc.), pp. 25–27.