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Granite was a type of hard igneous rock[4] found in many places in Faerûn[5][6] and beyond.[7][8][9]
Description[]
Granite was commonly grey in color,[10][5] but grey-green,[11] black,[12] pink[13] and white varieties also existed.[14] Its hardness made tunneling into granite a difficult enterprise.[4][15]
History[]
Sages versed in the topic assumed that granite was formed at high pressure within the earth.[16]
Quarries[]
Granite was quarried in the following places in the Realms:
- Atalyan hills[17]
- Furrowed Mountains[9]
- Mulhorand, where granite was abundant.[18]
- Red Cliffs in the High Moor[19][20][21][22]
- The Ridge[23]
- Teshendale[24][25]
- Yhaunn in Sembia[26]
It was also quarried on the planes:
Other Granite Deposits in the Realms[]
- Aglarond's coastal cliffs[29]
- The Battle of Bones[30]
- Cliffs of Tanghai above the Hungtse River[31][32]
- Djerad Thymar, Tymanther[33]
- Dry ranges in the Endless Wastes[34][note 1]
- Dusthawk Hill outside Baldur's Gate[35]
- Fochu Peninsula[36][37]
- Gorge of the Silver Wyrm, Hartsvale[38]
- Haptooth Hill in Battledale[39][40][41]
- Castle Hartwick's island in the Clear Whirl River[42]
- Haunted Lands[43]
- High Moor[13][44][45][46]
- Isle of Gargantuas[47]
- Kera Valley[48]
- Kobar Valley mountains[49]
- Lance Rock[50]
- Machran Spire in the Gulthmere Forest[51][52]
- Moonsea region[53]
- The Moonshae Isles' cliffs[54]
- Mount Kus[55][56]
- Myth Drannor[57]
- Nathlekh[52]
- Novularond mountains[58]
- Old Skull Tor[59][60][61]
- Pelankai Mountains of Far Payit[8][62]
- Pit of the Ghuls and surrounding hills[63][64]
- Queen's Bluff outside of Ravens Bluff[65]
- Ra-Khati[66]
- The Running Rocks in Rashemen[67]
- The Serpent Hills[5]
- Sheir Peninsula[68]
- Skullport's cave[69]
- Smoking Mountains[70]
- The Snowflake Mountains [71]
- Spire of Kor in the High Desert[72]
- Split Mountain[73]
- The Stonelands[74][75]
- Thonn's Fist[76]
- Tor of Swords[77]
- Turnback Mountain[78]
- Undermountain[79]
- Vishap's Teeth in the High Desert[80]
- Yehimal Mountains[34]
- Yichan at Mount Fukawa[81]
Beyond Toril[]
As a common type of stone, granite also occured and was used beyond Toril on the worlds of Aebrynis,[82] Athas,[83] Krynn,[84][85] Mystara,[86][87] and Oerth.[88][89]
On the planes, granite occured in the Barrens of Doom and Despair,[90] and, like any other type of stone, in the Elemental Plane of Earth.[91] Earth pockets within the Para-Elemental Plane of Magma manifested as granite pillars or rocks.[92] Granite figures could sometimes be found on the Quasi-Elemental Plane of Mineral: They were unfortunate visitors fallen victim to fossilization.[93]
White granite deposits were also common in the deep valleys of Eronia, the second layer of the Outer Plane of Elysium.[94]
Uses[]
Granite was a common building material for stone fortifications.[95] In Mulhorand, it was also favored for monuments, such as for the central crypt of a pyramid, and for the construction of tall, broad, ornate temples.[96] In Chessenta, granite was used for construction of temples.[97]
Granite Buildings in the Realms[]
- Citadel Adbar[98][99][100][101][102]
- Aefindar Ultokhurnden's exterior walls[103]
- Anglund Hall in Ravens Bluff[104]
- Ahz'ahk's Palace in the Pit of Ghuls[105]
- Temple of Talos in Bezantur[106]
- Temple of Tempus in Bezantur[107]
- Abode of the Eye in Undermountain[108]
- The Arena in Hillsfar[109]
- Blackstone House, Elaith Craulnober residence in Waterdeep[110]
- Blackstone House inn in Immilmar[111]
- Blingdenstone's main gate[112]
- Boareskyr Bridge across the Winding Water[113][114]
- Caer Callidyrr, palace of the High King of the Moonshaes, and surrounding roads[115][note 2]
- Citadel of Black Ash[116]
- Duathamper bridges[117]
- Endar Aglandtor, abbey dedicated to Haela Brightaxe[77]
- Faerntarn, the Royal Palace of Tethyr[118]
- Flaming Tower at Daggerdale[119][120]
- Fochu Crypt[121]
- Giants' Castle, the cloud palace of Chief Fracto-Nimbuli[122]
- Glory of Morning, Lathander's temple in Archenbridge[123]
- Granite cube of the pech in the Nether Mountains[124][125]
- Granite Tower of Melegaunt Tanthul[126]
- Great Library of Perpustakaan[127]
- Hafayah[128]
- Halls of the Beast-Tamers in Myth Drannor[57]
- House of Silvanus on Ilighôn[129]
- House of the Moon temple in Waterdeep[130]
- Ilikur's Bridge, the "Haunted Bridge" on the Long Road[131]
- Imperial Retreat at Saihoji, Shou Lung[132]
- Inner Temple walls in Solon[133][134]
- Jamal temple within the Jamal Oasis[135]
- Lighthouse fortress of Ravens Bluff[65]
- Lihat Observatory atop Mount Penjaga[136]
- Lone Tower between Zhentil Keep and Thar[137][138]
- Maddgoth's Castle[139]
- Megalith of Dougan's Hole, Icewind Dale[140]
- Metalmasters' Hall in Waterdeep[141]
- Midnight Mosque of Hajama in Liham[142]
- Mirabar's dwarven homes[143]
- Temple of Tempus in Mulmaster[144]
- Nycopolis[145]
- Bridges of Orofin[146]
- Orosul's Tower in Archenbridge[147]
- Ostraer Hall in Ravens Bluff[148]
- Phlan's City Hall[149]
- Prayer Stone, temple of Amnwater[150]
- Pyramid of the Stars in Tulom-Itzi[151]
- Qudra's mighty walls[9][152]
- Cairns of the rom in Sokkar and elsewhere[153][154]
- Rashala's Towers in Ravens Bluff[155]
- Saharkhan keep in Tethyr[156]
- Main temple of Jergal in Seventon[157]
- Serpent's skull statue of the Order of the Snake in Wa[158]
- Shrine to Torm near Shadowdale[159]
- Shrine of the Claw[160]
- The Silver Halls, Temple of Tyr in Ravens Bluff[161]
- Stone Bridge over the River Dessarin[162][163]
- Sumitra Tower in Kumandang Valley[164]
- Suryvlashadah, the villa of the Caleph Arcane of Calimport[165]
- The tower for the elven casting of the First Sundering[166]
- Twin Towers of the Eternal Eclipse[167]
- Valjevo Castle in Phlan[168]
- Vahtov Crypt[169][170]
- Wall surrounding Atorrnash, the capitol of Ilythiir.[171]
- Windstand House, the sister building to Rashala's Towers[155]
- Walls of Wyrm's Rock, stronghold of the Flaming Fist in Baldur's Gate[172]
- The Wyvernstones of Hullack, a circle of twelve menhirs that marked a place sacred to Eldath.[173]
- Zhentil Keep's walls[174][25]
Known granite buildings on the planes were:
- Blood Tor, Beshaba's tower[175][176]
- Stone Chime of Qui[177]
- A temple of Bane in Sigil, long abandoned by 1368 DR, housing the Hand of Bane, as well as the guardian statue of Bane's avatar there, were made mostly of black granite[178]
Sculpting[]
Mulhorand granite was popular among foreign sculptors in the late 1350s DR.[18] For example, Chessentan sculptors typically worked in Mulhorand granite; it was also the custom to paint their finished works.[179]
In Kara-Tur, granite was a common material for sculpting.[180]
Granite was also the most common basis for dwarven runestones.[181]
Known works of art made of granite in the Realms were:
- Aencar Vigilant statue in Essembra[182]
- Beast-Tamers' coffins in Myth Drannor[183]
- Bishamon monumental statue in Ojichizu[184]
- Black Leopard Cult statues in Opawangchicheng[185]
- Colossus of Uruk on Sahu[186]
- Colossus of Ostoria below the Sunset Mountains[187]
- Sarcophagus of the Crocodile Princess of Ysawis[188]
- Fountain of Flowers in Undermountain[189]
- Glemp in Granite in Gillian's Hill[190]
- Hall of Red Ravens relief facade in Ravens Bluff[191]
- Hoteo statue in Kareki[192]
- Sarcophagus of halfling Duke Corcytar Huntinghorn of Imristar[20]
- Living idol of Death's Gate in Al-Anwahr[193]
- Statue of King Dhalmass Obarskyr in Arabel[194]
- Obelisks of the temple of Jubilex in Bezantur[195]
- The coffin of the Old Tomb[196]
- Thrones of the Sleeping Kings in Undermountain[197]
- Sphinx statues lining the Avenue of the Sphinxes in Sokkar[198]
- The Watchful Defender statue in Ravens Bluff[199]
- The Walking Statue of Waterdeep known as The Griffon.[200]
Magical Uses[]
Granite was a necessary component in several spells:
- Protection from telekinesis: A block of black granite.[201]
- Standfast: A piece of granite[202]
- Stone bones: A tiny skull carved of granite[203]
- Stoneskin: Granite dust[204]
- Strength of stone: A chip of granite[205]
- Wall of stone: A small block of granite[206]
The stone was also basis for some magic items:
- The tree-stones bindng the Star Worm in Ixtzul, Maztica, were formed of white granite.[14]
- Granite was the most common material for fashioning stone golems.[207] E.g. the Walking Statues of Waterdeep were made of that stone.[208][209][210] Granite could also be part of a ring of golem control.[211]
- The magical throne inside the palace of Dangwaru on the Snout of Omgar was fashioned from granite.[212]
- The portals leading from Lunia, the first of the Seven Heavens, to the adjacent planes of Arcadia, the Twin Paradises and the Concordant Opposition were blocks of differently colored and textured granite.[213]
Religious Significance[]
- Dark granite was sacred to the Chultan demigod Eshowdow.[214]
- Temples of the dwarven deity Clangeddin Silverbeard usually contained a huge block of granite as an altar.[215]
- Altars dedicated to dwarven deity Dugmaren Brightmantle were also often fashioned from granite.[216]
Trivia[]
- Dwarves as well as dao often had skin the color of granite.[10][217]
- The body of a galeb duhr most often resembled granite.[218]
- Stone flyers looked like they were fashioned from flecked granite.[219]
- Astral color pools leading to the Elemental Plane of Earth had a moss granite hue.[11]
- Topaz and as well as some garnets occured in granite deposits.[220][221]
- Granite was one of the many materials the Infinite Staircase was made of.[222]
- The Gilded Nugget, legendary founding price of the hidden gnomish kingdom of Songfarla, was rumored to be a large piece of either iron pyrite or gilded granite.[223]
- For stone giants, granite was the preferred material for book covers (and bookshelves).[224]
- Azer used basalt, metal and granite to construct their towered cities.[225]
- The stone appeared in the name of the Granitefang orcs of Faerûn's North[226]
- Kara-Turan graves were sometimes equipped with granite markers, which had a chance to attract a benefical djangkong memedi spirit.[227]
- The evil stone spirits of Kara-Tur liked to possess granite statues as their bodies.[180]
- The granite destrier was a specific elemental which could be summoned.[228]
- The army of southern Shou Lung stationed in Tempat Larang were magically turned into granite stone warriors to prevent them from perishing in a volcanic eruption.[229]
- The road created by the hovering road spell resembled black granite.[230]
Appendix[]
See Also[]
Appearances[]
- Novels
- The Nether Scroll • The Summoning
Notes[]
- ↑ The "dry ranges" were the lower of the non-wooded mountain ranges in the Hordlands, namely the Dustwall, Raurin Alta, Teyla Shan, Khopet-Dag, and the Kora Shan. Their slopes were "of granite and shale", but it is not clear which range contained which type of stone, or if all contained both.
- ↑ While Elminster called the material Caer Callidyrr was made of "strange, white granite" in Moonshae, Prophet of Moonshae states the castle was constructed of alabaster.
References[]
- ↑ 1.0 1.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 49. ISBN 0-5607-6327-2.
- ↑ Andy Collins, James Wyatt, and Skip Williams (November 2003). Draconomicon: The Book of Dragons. (Wizards of the Coast), p. 164. ISBN 0-7869-2884-0.
- ↑ Shlump Da Orc (April 1978). “How Heavy Is My Giant”. In Timothy J. Kask ed. Dragon #13 (TSR, Inc.), pp. 5–7.
- ↑ 4.0 4.1 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 98. ISBN 0-7869-3913-3.
- ↑ 5.0 5.1 5.2 Tim Beach (October 1995). “The Serpent Hills”. In Julia Martin ed. Elminster's Ecologies Appendix II (TSR, Inc), p. 4. ISBN 0786901713.
- ↑ Donald J. Bingle (April 1995). “The Battle of Bones”. In Elizabeth T. Danforth ed. Elminster's Ecologies Appendix I (TSR, Inc), p. 7. ISBN 0-7869-0115-2.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 82. ISBN 0-88038-775-0.
- ↑ 8.0 8.1 Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), pp. 26–27. ISBN 1-5607-6084-2.
- ↑ 9.0 9.1 9.2 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 78. ISBN 978-1560763291.
- ↑ 10.0 10.1 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 40. ISBN 0-88038-472-7.
- ↑ 11.0 11.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 48–49. ISBN 0-7869-1850-8.
- ↑ Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 59. ISBN 0-7869-0151-9.
- ↑ 13.0 13.1 Tim Beach (October 1995). “The High Moor”. In Julia Martin ed. Elminster's Ecologies Appendix II (TSR, Inc), p. 4. ISBN 0786901713.
- ↑ 14.0 14.1 Jeff Grubb (November 1991). Endless Armies. (TSR, Inc.), p. 11. ISBN 978-1560761464.
- ↑ Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), p. 10. ISBN 0-88038-272-4.
- ↑ Tim Beach (October 1995). “The High Moor”. In Julia Martin ed. Elminster's Ecologies Appendix II (TSR, Inc), p. 4. ISBN 0786901713.
- ↑ David Howery (February 1995). “Lost Empires”. In Kim Mohan ed. Dragon #214 (TSR, Inc.), pp. 72–77.
- ↑ 18.0 18.1 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 19. ISBN 978-0880388214.
- ↑ Tim Beach (October 1995). “The High Moor”. In Julia Martin ed. Elminster's Ecologies Appendix II (TSR, Inc), pp. 4–6, 10. ISBN 0786901713.
- ↑ 20.0 20.1 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 177. ISBN 0-7869-1239-1.
- ↑ slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 63. ISBN 0-7869-0391-0.
- ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 79. ISBN 1-5607-6940-1.
- ↑ Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 18. ISBN 0-8803-8539-1.
- ↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 53. ISBN 978-1560766674.
- ↑ 25.0 25.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 38. ISBN 1-5607-6617-4.
- ↑ Don Bassingthwaite, Dave Gross (December 2004). Mistress of the Night. (Wizards of the Coast), p. 12. ISBN 0-7869-3346-1.
- ↑ Colin McComb, Dale Donovan (December 1995). “A Player's Guide to Conflict”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), pp. 30, 32. ISBN 0-7869-0309-0.
- ↑ Ed Greenwood (November 1984). “Nine Hells revisited”. In Kim Mohan ed. Dragon #91 (TSR, Inc.), pp. 18–34.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 60. ISBN 978-0786901395.
- ↑ Donald J. Bingle (April 1995). “The Battle of Bones”. In Elizabeth T. Danforth ed. Elminster's Ecologies Appendix I (TSR, Inc), pp. 4, 10. ISBN 0-7869-0115-2.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), pp. 24, 27. ISBN 0-88038-608-8.
- ↑ Jeff Grubb (1987). Ochimo: The Spirit Warrior. (TSR, Inc), pp. 3, 5, 23. ISBN 0-88038-393-3.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), pp. 186–187. ISBN 978-0-7869-4924-3.
- ↑ 34.0 34.1 David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), p. 126. ISBN 0-88038-868-4.
- ↑ Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 175. ISBN 978-0-7869-6687-5.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), pp. 39, 54–55, 66, 68, 72, 80, 82. ISBN 0-88038-775-0.
- ↑ Cover included in Rick Swan (1989). Test of the Samurai. (TSR, Inc). ISBN 0-88038-775-0.
- ↑ Troy Denning (September 1995). The Titan of Twilight. (TSR, Inc.), chap. 1. ISBN 0-7869-3798-X.
- ↑ Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 63. ISBN 978-0880386067.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 122. ISBN 0-7869-1836-5.
- ↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 18. ISBN 978-1560766674.
- ↑ Troy Denning (September 1994). The Ogre's Pact. (TSR, Inc.), chap. 4. ISBN 1560768916.
- ↑ Steve Kurtz (1993). A Dozen and One Adventures (Muluk, City of Kings). (TSR, Inc), p. 20. ISBN 1-56076-622-0.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 50. ISBN 0-88038-472-7.
- ↑ slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 65. ISBN 0-7869-0391-0.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 94. ISBN 1-5607-6617-4.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 59. ISBN 0-88038-775-0.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 41. ISBN 0-88038-749-1.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 47. ISBN 0-88038-749-1.
- ↑ Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), pp. 150–151. ISBN 978-0-7869-6578-6.
- ↑ Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 16. ISBN 0-7869-0400-3.
- ↑ 52.0 52.1 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 42. ISBN 978-0786906574.
- ↑ John Terra (January 1995). “Player's Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 22. ISBN 978-0786900923.
- ↑ Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 16. ISBN 0-88038-494-8.
- ↑ Troy Denning (1990). Storm Riders. (TSR, Inc), pp. 49, 51. ISBN 0-88038-834-X.
- ↑ David Cook (August 1990). “Volume I”. In Steve Winter ed. The Horde (TSR, Inc.), p. 73. ISBN 0-88038-868-4.
- ↑ 57.0 57.1 Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 46. ISBN 0-88038-472-7.
- ↑ Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 66. ISBN 1-56076-324-8.
- ↑ Ed Greenwood (1989). Shadowdale. (TSR, Inc.), p. 30. ISBN 978-0880387200.
- ↑ Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 34. ISBN 0-7069-0761-4.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Shadowdale. (TSR, Inc), pp. 5, 16, 43. ISBN 1-5607-6617-4.
- ↑ Maps included in David Sutherland III, Dennis Kauth (August 1991). Maztica Campaign Set. (TSR, Inc.). ISBN 1-5607-6084-2.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 17. ISBN 1-56076-903-3.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Adventure Book. (TSR, Inc), pp. 45, 48, 53. ISBN 1-56076-903-3.
- ↑ 65.0 65.1 Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), p. 42. ISBN 1-56076-120-2.
- ↑ Troy Denning (1990). Storm Riders. (TSR, Inc), pp. 12–13, 15, 25, 42, 44. ISBN 0-88038-834-X.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 79. ISBN 978-0786901395.
- ↑ Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 99. ISBN 0-7869-3277-5.
- ↑ Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 11. ISBN 0-7869-1348-7.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 165–166. ISBN 978-0786906574.
- ↑ Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 7. ISBN 0-7869-0184-5.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 18. ISBN 1-56076-903-3.
- ↑ Troy Denning (September 1995). The Titan of Twilight. (TSR, Inc.), p. 14. ISBN 0-7869-3798-X.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 75. ISBN 0-8803-8828-5.
- ↑ Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 53. ISBN 0-7869-0151-9.
- ↑ Ed Greenwood (April 1995). “Elminster's Notebook: Kobold commotions”. In Kim Mohan ed. Dragon #216 (TSR, Inc.), pp. 100–101.
- ↑ 77.0 77.1 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 83. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 51. ISBN 0-7869-1239-1.
- ↑ Ed Greenwood (1991). “Campaign Guide to Undermountain”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), p. 16. ISBN 1-5607-6061-3.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 21. ISBN 1-56076-903-3.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), pp. 38–39. ISBN 0-88038-749-1.
- ↑ Anne Brown (1996). Player's Secrets of Baruk-Azhik. Edited by Doug Stewart. (TSR, Inc.), p. 1. ISBN 0-7869-0376-8.
- ↑ Bill Slavicsek (October 1995). “The Wanderer's Chronicle”. In Dori Hein ed. Dark Sun Campaign Setting: Expanded & Revised (TSR, Inc.), pp. 25, 82. ISBN 0-7869-0162-4.
- ↑ Harold Johnson, John Terra, J. Robert King, Wolfgang Baur, Colin McComb, Jean Rabe, Norm Ritchie, Margaret Weis, Tracy Hickman, Jeff Grubb, Doug Niles, Michael Williams (1992). Tales of the Lance (World Book of Ansalon). (TSR, Inc), pp. 28, 44, 49, 53, 75, 82, 166. ISBN 1-56076-338-8.
- ↑ David "Zeb" Cook (1989). Time of the Dragon (The Guide Book to Taladas). (TSR, Inc), pp. 11, 43. ISBN 0-88038-773-4.
- ↑ Uncredited (1989). The Western Countries Trail Map. (TSR, Inc). ISBN 0-88038-782-3.
- ↑ Deborah Christian & Kim Eastland (February 1, 1989). “Player's Booklet”. In Steve Winter ed. The Minrothad Guilds (TSR, Inc), p. 23. ISBN 978-0880386074.
- ↑ Roger E. Moore (July 1998). The Adventure Begins. (Wizards of the Coast), pp. 77, 79, 92, 110. ISBN 0-7869-1249-9.
- ↑ Carl Sargent (1993). The Marklands. (TSR, Inc.), p. 87. ISBN 1-56076-559-3.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 144. ISBN 0-7869-3134-5.
- ↑ Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 30. ISBN 0-7869-0736-3.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 51. ISBN 0880383992.
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- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 12. ISBN 0-5607-6868-1.
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- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 202. ISBN 1-5607-6678-6.
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- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 113. ISBN 1-5607-6617-4.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 109. ISBN 0-7869-1239-1.
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- ↑ Rick Swan (1994). Al-Qadim: Caravans: Adventure Book. (TSR, Inc), pp. 53–54. ISBN 1-56076-903-3.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 35. ISBN 978-0786901395.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 36. ISBN 978-0786901395.
- ↑ Ed Greenwood (1991). “Campaign Guide to Undermountain”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), p. 101. ISBN 1-5607-6061-3.
- ↑ John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 9. ISBN 978-0786900923.
- ↑ Elaine Cunningham (April 2000). Elfshadow. (Wizards of the Coast), p. 128. ISBN 0-7869-1660-5.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 82. ISBN 978-0786901395.
- ↑ Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 38. ISBN 0-7869-1509-9.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 158. ISBN 978-0-7869-4924-3.
- ↑ Map included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast). ISBN 0-7869-1836-5.
- ↑ Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), pp. 32–33. ISBN 0-88038-494-8.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 166. ISBN 978-0786906574.
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- ↑ Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 83. ISBN 0-7869-0697-9.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 35. ISBN 0-7869-3910-9.
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- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), pp. 72, 74. ISBN 0-88038-775-0.
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- ↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 19. ISBN 0-7869-0406-2.
- ↑ Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 48. ISBN 0-88038-593-6.
- ↑ slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 62. ISBN 0-7869-0391-0.
- ↑ Troy Denning (March 2001). “Rogues Gallery: Heroes of the Summoning”. In Dave Gross ed. Dragon #281 (Wizards of the Coast), pp. 79–83.
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- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 72. ISBN 978-1560763291.
- ↑ Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), pp. 22–23. ISBN 0-7869-0400-3.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 154. ISBN 978-0786906574.
- ↑ Ed Greenwood (May 2003). “Elminster's Guide to the Realms: The Haunted Bridge”. In Jesse Decker ed. Dragon #307 (Paizo Publishing, LLC), p. 56.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 23. ISBN 0-88038-749-1.
- ↑ Troy Denning (May 1991). Blood Charge. (TSR, Inc.), p. 61. ISBN 0880388897.
- ↑ Diesel (1990). Blood Charge (Map). (TSR, Inc.). ISBN 0-88038-889-7.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 15. ISBN 1-56076-903-3.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 73. ISBN 0-88038-749-1.
- ↑ John Terra (January 1995). “Player's Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 31. ISBN 978-0786900923.
- ↑ Map included in John Terra (January 1995). The Moonsea. Edited by Allison Lassieur. (TSR, Inc.). ISBN 978-0786900923.
- ↑ Steven E. Schend (September 1996). Undermountain: Maddgoth's Castle. (TSR, Inc), pp. 5, 19. ISBN 0-7869-0423-2.
- ↑ Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 133. ISBN 0-7869-4915-5.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Adventurer's Guide to the City”. City of Splendors (TSR, Inc), p. 7. ISBN 0-5607-6868-1.
- ↑ Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Adventure Book. (TSR, Inc), p. 13. ISBN 1-56076-764-X.
- ↑ John Nephew, Carl Sargent and Douglas Niles (1989). The Complete Thief's Handbook. Edited by Scott Haring. (TSR), p. 88. ISBN 0-88038-780-7.
- ↑ John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 9. ISBN 978-0786900923.
- ↑ Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), p. 110. ISBN 0-7869-0106-3.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 53. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 26. ISBN 0-7869-0406-2.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 126. ISBN 0-7869-1195-6.
- ↑ John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 35. ISBN 978-0786900923.
- ↑ Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 28. ISBN 0-7869-0697-9.
- ↑ Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), pp. 18–19, 21. ISBN 1-5607-6084-2.
- ↑ Nicky Rea (1994). Corsairs of the Great Sea (Campaign Guide). (TSR, Inc), p. 26. ISBN 978-1560768678.
- ↑ Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc), p. Rom. ISBN l-56076-370-1.
- ↑ Steve Kurtz (1994). Al-Qadim: Cities of Bone: Campaign Guide. (TSR, Inc), p. 11. ISBN 1-56076-847.
- ↑ 155.0 155.1 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 120. ISBN 0-7869-1195-6.
- ↑ Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 75. ISBN 0-7869-0697-9.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 41. ISBN 0-7869-0437-2.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 80. ISBN 0-88038-775-0.
- ↑ Jim Butler (June 1995). The Sword of the Dales. (TSR, Inc.), p. 9. ISBN 0-7869-0126-8.
- ↑ James Wyatt (September 2002). City of the Spider Queen. (Wizards of the Coast), p. 54. ISBN 0-7869-1212-X.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 113. ISBN 0-7869-1195-6.
- ↑ Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), pp. 53–54. ISBN 0-88038-880-3.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 96. ISBN 0-7869-1239-1.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 77. ISBN 0-88038-749-1.
- ↑ Steven E. Schend (October 1998). Calimport. (TSR, Inc), p. 59. ISBN 0-7869-1238-3.
- ↑ Elaine Cunningham (1999). Evermeet: Island of Elves. (Wizards of the Coast), pp. 157–158. ISBN 0-7869-1354-1.
- ↑ Paul S. Kemp (November 2005). Midnight's Mask (MMP ed.). (Wizards of the Coast), pp. 140–141. ISBN 978-0786936436.
- ↑ John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 34. ISBN 978-0786900923.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Adventure Book. (TSR, Inc), p. 45. ISBN 1-56076-903-3.
- ↑ Rick Swan (1994). Caravans (Cardsheets). (TSR, Inc), p. 5. ISBN 1-56076-903-3.
- ↑ Elaine Cunningham (1999). Evermeet: Island of Elves. (Wizards of the Coast), p. 112. ISBN 0-7869-1354-1.
- ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 26. ISBN 0-7869-6463-4.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 174. ISBN 0-7869-2759-3.
- ↑ Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 52. ISBN 978-0880386067.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 65. ISBN 978-0-7869-4924-3.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 145. ISBN 0-7869-3134-5.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), pp. 9, 50. ISBN 0-88038-775-0.
- ↑ Kate Novak, Jeff Grubb (July 1997). Finder's Bane. (TSR, Inc.). ISBN 0-7869-0658-8.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 56. ISBN 978-0880388214.
- ↑ 180.0 180.1 Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), p. Spirit, Stone. ISBN 0-88038-851-X.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 26. ISBN 1-5607-6617-4.
- ↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 49. ISBN 0-7869-0406-2.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 46. ISBN 0-88038-472-7.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 163. ISBN 0-88038-608-8.
- ↑ Jeff Grubb (1987). Ochimo: The Spirit Warrior. (TSR, Inc), p. 36. ISBN 0-88038-393-3.
- ↑ Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), p. 109. ISBN 0-7869-0106-3.
- ↑ Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 96. ISBN 0-7869-1509-9.
- ↑ Steve Kurtz (1994). Al-Qadim: Cities of Bone: Adventure Book. (TSR, Inc), p. 43. ISBN 1-56076-847.
- ↑ Ed Greenwood (1991). “Campaign Guide to Undermountain”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), p. 30. ISBN 1-5607-6061-3.
- ↑ Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 111. ISBN 0-7869-1195-6.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), pp. 26–27. ISBN 0-88038-775-0.
- ↑ Steve Kurtz (1993). A Dozen and One Adventures (Muluk, City of Kings). (TSR, Inc), p. 23. ISBN 1-56076-622-0.
- ↑ Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 59. ISBN 0-7869-0151-9.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 39. ISBN 978-0786901395.
- ↑ Ed Greenwood (August 2001). “Elminster's Guide to the Realms: Shattershree's Rest”. In Dave Gross ed. Dragon #286 (Wizards of the Coast), p. 72.
- ↑ Ed Greenwood (1991). “Campaign Guide to Undermountain”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), p. 26. ISBN 1-5607-6061-3.
- ↑ Steve Kurtz (1994). Al-Qadim: Cities of Bone: Adventure Book. (TSR, Inc), p. 21. ISBN 1-56076-847.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 104. ISBN 0-7869-1195-6.
- ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. (183). ISBN 978-0-7869-6625-7.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 73. ISBN 978-0880388214.
- ↑ Ed Greenwood (April 1998). “The Wizards Three: The Night It Wailed Wizards”. In Dave Gross ed. Dragon #246 (TSR, Inc.), pp. 86–92.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 123. ISBN 0-7869-1964-7.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 163. ISBN 0-88038-716-5.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 97. ISBN 0-7869-1239-1.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 173. ISBN 0-88038-716-5.
- ↑ John C. Bunnell (August 1988). “The Golem's Craft”. In Roger E. Moore ed. Dragon #136 (TSR, Inc.), pp. 54–56.
- ↑ Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 8. ISBN 0-88038-711-4.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 73. ISBN 0-5607-6868-1.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 9. ISBN 1-56076-335-3.
- ↑ John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 10. ISBN 978-0786900923.
- ↑ Christopher Perkins, Jeremy Crawford (September 2017). The Tortle Package. (Wizards of the Coast), p. 14.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 88. ISBN 0880383992.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 81. ISBN 978-0786906574.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 59. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 67–68. ISBN 0-7869-1239-1.
- ↑ Jeff Grubb (August 1992). Land of Fate (Monster Sheets). (TSR, Inc). ISBN 978-1560763291.
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- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 99. ISBN 0-7869-3053-5.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), pp. 137–138. ISBN 0-8803-8828-5.
- ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), pp. 40, 52. ISBN 0-7869-0446-1.
- ↑ Dale Donovan (May 1998). For Duty & Deity. (Wizards of the Coast), p. 19. ISBN 0-7869-1234-0.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 186. ISBN 0-7869-1239-1.
- ↑ Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 96, 99. ISBN 0-7869-0163-2.
- ↑ Wolfgang Baur (1993). Secrets of the Lamp (Monstrous Compendium Pages). (TSR, Inc.). ISBN 1-56076-647-6.
- ↑ slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), pp. 47–48. ISBN 0-7869-0391-0.
- ↑ Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), p. Memedi. ISBN 0-88038-851-X.
- ↑ Bruce R. Cordell (2006). Darkvision. (Wizards of the Coast), chap. 4, pp. 36–37. ISBN 0-7869-4017-4.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), pp. 5, 84. ISBN 0-88038-749-1.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 106. ISBN 1-56076-107-5.