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Grapes were a variety of fruit found in the Realms.[1] When dried up they were known as raisins.[3]

Description[]

Grapes grew in bubble formations.[4] They were suitable for growing in drier soil.[5]

Availability[]

WaterdeepFoodMerchant

A Waterdhavian produce merchant displays a bowl of grapes.

Places in the Realms where grapes were known to be cultivated or grow wild included:

Beyond Faerûn[]

Beyond Toril[]

Species[]

Rivington grapevine

A small plot of grapevines in Rivington of Baldur's Gate.

Blue Eyes grapes
A variety of grapes named for their color, these were specially cultivated by halflings in Corm Orp to make sour wines.[22]
Feywild grapes
Grapes endemic to the Feywild. These were so lush that even when dried and made into raisins they retained the same essence and potential. When one of these raisins were stirred into a goblet of water they would dissolve and instantly ferment, turning the mixture into wine.[42]
Fire grapes
Grapes endemic to the plane of Phlegethos.[43]
Marsember grapes
Grapes endemic to the land of Marsember. They carried the fragrant salty air of the Sea of Fallen Stars.[11]
Tashalaran grapes
High-quality grapes endemic to the country of Tashalar.[20]
Exeltis family grapes
a species of small grey grapes grown on the lands of the Exeltis clan along the Blade Cliffs in the Delimbiyr Vale.[17]

Another unique species of grapes could be found in the sunless Underdark. Drow used it to create a type of rare wine called deepwine.[44]

Diseases[]

Diseases affecting grapes included blackweb, a fungal blight occurring on grape vines grown in cold, damp environments.[15]

History[]

In the Year of the Empty Goblet, 1252 DR, the vine-blight ravished many grape orchards in Faerûn, depriving people that year of wine.[45]

Around the 14th century DR, Aurora's Whole Realms Catalogue sold a variety of grape products. These included raisins from the lands of Berdusk, Saerloon, and Selgaunt for five gold pieces, one gold piece, and five silver pieces respectively. As well as brandied grapes from Imnescar,[10] fruitcakes that contained raisins,[46] spiced wines made with raisins,[47] and winter wine.[47]

Usage[]

Food[]

  • Throughout the Realms grapes were pressed into a fluid form to create a wide variety of wines.[48]
  • In the wine making process there were always grape skins left behind. These wet mashes were often used as a form of marinade for meats.[48]
  • Grapes were used by halflings in Corm Orp to make dyes for export.[22]
  • Grapes were used to make fruit jellies in the Shining South and Lands of Intrigue.[19]
  • Grapes were part of the recipe for the dish Ladies' Fowl.[51]
  • Raisins were sometimes included in dry provisions.[52]
  • Raisins were often used in fruitcakes.[46]
  • The Shad'iar, the nomadic tribes of the Land of the Lions, used grapes in the brewing of a beverage they called hadii.[53]

Spell Components[]

Notable Users[]

Zardoz

Green grapes sit in a bowl alongside other fruits on the table of Zardoz Zord.

  • The Bacchae typically wore vegetative crowns that were sometimes made of grape leaves.[55]
  • Many elven cities and towns cultivated grapes.[56]
  • The typical halfling dinner often featured table grapes.[22]
  • Raisins were a popular handfood in the Western Heartlands and along the coast of the Sea of Fallen Stars.[48][57]
  • The Red Sheaf and[58] the Twelve Dancing Knights served their patrons grapes.[59]

Trivia[]

Appendix[]

Gallery[]

Appearances[]

External Links[]

References[]

  1. 1.0 1.1 1.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Shadowdale. (TSR, Inc), p. 15. ISBN 1-5607-6617-4.
  2. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 90. ISBN 0-88038-716-5.
  3. 3.0 3.1 3.2 David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), p. 83. ISBN 0-88038-868-4.
  4. Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 141. ISBN 978-0-7869-6578-6.
  5. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 80. ISBN 0-7869-0151-9.
  6. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 56. ISBN 978-0880388214.
  7. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 14. ISBN 978-0880388214.
  8. Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 123. ISBN 0-7869-1237-5.
  9. Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 142. ISBN 0-7869-1237-5.
  10. 10.0 10.1 10.2 10.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 116. ISBN 0-5607-6327-2.
  11. 11.0 11.1 Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
  12. Rick Swan (1991). Nightmare Keep. (TSR, Inc), p. 11. ISBN 1-5607-6147-4.
  13. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 104. ISBN 0-7869-0151-9.
  14. Douglas Niles and Michael Dobson (1985). Bloodstone Pass. (TSR, Inc), p. 16. ISBN 978-0394548562.
  15. 15.0 15.1 Ed Greenwood (January 1991). “The Everwinking Eye: At Home in Maskyr's Eye”. In Jean Rabe ed. Polyhedron #57 (TSR, Inc.), p. 20.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Anthony Herring, Jeff Grubb (1993). Player's Guide to the Forgotten Realms Campaign. (TSR, Inc.), pp. 41–42. ISBN 1-56076-695-6.
  17. 17.0 17.1 Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  18. Tom Prusa (1993). The Shining South. (TSR, Inc), p. 29. ISBN 1-56076-595-X.
  19. 19.0 19.1 Ed Greenwood (2002-05-01). Part #40: Delzemaeran Delicacies, Part 2. Elminster Speaks. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2017-06-29.
  20. 20.0 20.1 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 124. ISBN 0-7869-3277-5.
  21. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 136. ISBN 978-0-7869-4731-7.
  22. 22.0 22.1 22.2 22.3 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 90. ISBN 0786960345.
  23. Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 18. ISBN 0-7869-1626-5.
  24. Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 10. ISBN 0-8803-8539-1.
  25. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), pp. 77–78. ISBN 0-7869-0697-9.
  26. Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 7. ISBN 0-7869-0697-9.
  27. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 42. ISBN 0-88038-494-8.
  28. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 129. ISBN 0-5607-6327-2.
  29. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 154. ISBN 0-7869-2881-6.
  30. Elaine Cunningham (April 2000). The Magehound. (Wizards of the Coast), chap. 10, p. 137. ISBN 978-0-7869-1561-3.
  31. Ed Greenwood (March 2000). “The New Adventures of Volo: Hin Nobody Knows”. In Dave Gross ed. Dragon #269 (Wizards of the Coast), p. 85.
  32. David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), p. 118. ISBN 0-88038-868-4.
  33. David Cook (August 1990). The Horde. Edited by Steve Winter. (TSR, Inc.). ISBN 0-88038-868-4.
  34. David Cook (October 1992). “Nada al-Hazan”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 3. ISBN 978-1560763314.
  35. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Adventure Book. (TSR, Inc), p. 48. ISBN 1-56076-764-X.
  36. Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), p. 42. ISBN 1-56076-622-0.
  37. 37.0 37.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 87. ISBN 978-1560763581.
  38. Pauli Kidd (November 1996). The Council of Blades. (TSR, Inc.), chap. 1, p. 5. ISBN 978-0786905317.
  39. Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 41. ISBN 1560768746.
  40. Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 45. ISBN 1560768746.
  41. Christopher Perkins, Tracy Hickman, Laura Hickman (March 2016). Curse of Strahd. Edited by Kim Mohan. (Wizards of the Coast), p. 173. ISBN 978-0-7869-6598-4.
  42. Rodney Thompson, Claudio Pozas, Steve Townshend (2011). Player's Option: Heroes of the Feywild. (Wizards of the Coast), p. 134. ISBN 978-0786958368.
  43. 43.0 43.1 Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. Edited by Chris Thomasson, Gary Sarli, Penny Williams. (Wizards of the Coast), p. 18. ISBN 978-0-7869-3940-4.
  44. Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
  45. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.
  46. 46.0 46.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 119. ISBN 0-5607-6327-2.
  47. 47.0 47.1 47.2 47.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 131. ISBN 0-5607-6327-2.
  48. 48.0 48.1 48.2 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 82. ISBN 0786960345.
  49. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 182. ISBN 0-7869-0406-2.
  50. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 104. ISBN 978-0786901395.
  51. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 112. ISBN 0-7869-0406-2.
  52. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 115. ISBN 1-56076-109-1.
  53. Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 128. ISBN 0-7869-1237-5.
  54. Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 370. ISBN 978-0786906642.
  55. Wolfgang Baur and Lester Smith (1994-07-01). “Monstrous Supplement”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 6. ISBN 1560768746.
  56. Colin McComb (1993). The Complete Book of Elves. (TSR, Inc), p. 40. ISBN 1-56076-376-0.
  57. Ed Greenwood, The Hooded One (2007-07-19). Questions for Ed Greenwood (2007). Candlekeep Forum. Retrieved on 2021-11-29.
  58. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 30. ISBN 1-5607-6940-1.
  59. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 211. ISBN 0-7869-0151-9.
  60. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 52. ISBN 0-7869-0400-3.
  61. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 49. ISBN 0-7869-1195-6.
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