The Gray Harbor of Baldur's Gate was one of the largest and busiest ports located on the western coast of Faerûn.[1] It spanned all six districts of the Gate's Lower City, forming a crescent along bottom of the city's distinct sloping bluffs.[2]
Although this was the name of the harbor, it was previously bestowed upon the entirety of the settlement itself, before it was changed to "Baldur's Gate".[3]
Geography[]
Along the city, its harbor was inset within a natural bay that formed along the northern shore of the River Chionthar, about 40 miles (64.4 kilometers) upstream from the Sea of Swords.[4]
Description[]
Massive in size and scope, the harbor featured over a dozen piers and an astounding seventy-six mechanical cranes that were used to load and unload cargoes onto and from ships. Operated by the guild-sponsored deckhands, these enormous devices were originally designed by the Baldurian clergy of Gond from the High House of Wonders.[1]
Extending out from the Seatower of Balduran, there was a massive chain that, under normal circumstances, rested along the riverbed, before being tethered to a post in the eastern-most dock of Brampton. When necessary, a rotating capstan could be manned and the chain would raise taut, allowing no ships larger than a dinghy to pass into the port.[5]
Activities[]
The Gray Harbor was bustling with activity at all hours, day and night, but especially busy in the hours before dawn.[6]
Due to the city's receptive nature and business-first mentality, a great variety of cargo passed through the docks of Gray Harbor. Even pirates and smugglers could find a home for their ship, even if only for a short while.[1]
Notable Locations[]
- Landmarks
- Counting House: One of the centers of trade and mercantilism within the city at large.[7]
- Harbormaster's office: Somewhat resembling a fortress, this squat building secured all the shop manifests and fees that were paid to the city for fees related to sea-trade or docking.[1]
- Seatower of Balduran: The naval keep of the Flaming Fist was a symbol of their might and authority over the harbor.[5]
- Temples
- Water Queen's House: This indispensable church of Umberlee was located at the end of a long, broad pier in the Steeps.[1][2]
Appendix[]
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 18. ISBN 0-7869-6463-4.
- ↑ 2.0 2.1 2.2 Dungeon Master's screen included in Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). Murder in Baldur's Gate. Edited by Dawn J. Geluso. (Wizards of the Coast). ISBN 0-7869-6463-4.
- ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 32. ISBN 0-7869-6463-4.
- ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 6. ISBN 0-7869-6463-4.
- ↑ 5.0 5.1 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 20. ISBN 0-7869-6463-4.
- ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 29. ISBN 0-7869-6463-4.
- ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 54. ISBN 0-7869-6463-4.