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The Gray Wolf tribe were Uthgardt barbarians who had a characteristic every single member shared: under the light of the full moon, they all turned into savage werewolves.[4] They were even known to prowl in packs with actual wolves.[3]

They were savage barbarians who saw their lycanthropy not as a curse, but as an inheritance that was to be embraced.[1][4]

Activities[]

Gray Wolf Exile

An exiled member of the Gray Wolf tribe

Unlike some of the more civilized Uthgardt tribes, the Gray Wolves were all predators that roamed across their hunting territory.[4]

Territory[]

The Gray Wolf tribe roamed the lands across the North from the Sword Coast to the west to the Delimbiyr Vale to the east.[3]

The sacred site of Raven Rock served as the tribe's ancestral mound,[5] which they shared with the Black Raven tribe.[6]

History[]

The legacy of the Gray Wolf tribe was thought to have begun when they accepted refugees from fallen Gauntlgrym into their fold.[4]

Guul Shatterneck and his bandits once unwisely attacked members of the Gray Wolf and took them captive, not thinking to study their prey first. Come the next full moon, the Gray Wolf escaped and tore their captors apart.[7][8]

Following the Spellplague, the Gray Wolf tribe attacked and wiped out the town of Conyberry, and occupied the ruins for use as training and staging ground for raids on the surrounding areas.[9] They became allied with the Shadovar under chieftain Ethraniev Marrowslake, and committed many raids on Neverwinter.[10][11] This alliance caused a great deal of internal strain on the tribe, which erupted into a civil war between those loyal to the Shadovar and those who "betrayed" that alliance, known as the Forsworn.[10] Many of the Forsworn's bodies were left to rot by the tribe on display in a thicket in Neverwinter Wood that came to be known as the Forest of Hides.[12]

Around the time of the War of the Silver Marches, adventurers from Neverwinter slew the current great chief of the tribe, Syken Nightblaze. Syken's daughter, Envir Sykensdottir, planned to attack the city of Neverwinter to prove that she should be named the next great chief of the tribe.[3]

Religion[]

The Gray Wolf beast totem mutated the curse over time as they embraced the savagery inherent in it and they all turned into werewolves, despite their ancestors.[13] Any Gray Wolf who did not wish to share the curse would be cured within a year after leaving the tribe.[1]

Notable Members[]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 17. ISBN 0-7869-0391-0.
  2. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 94. ISBN 0-7869-2835-2.
  3. 3.0 3.1 3.2 3.3 3.4 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 66. ISBN 978-0-7869-6600-4.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 95. ISBN 0-7869-2835-2.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 168. ISBN 0-7869-1836-5.
  6. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 105. ISBN 978-0-7869-6600-4.
  7. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  8. Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
  9. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 189. ISBN 0-7869-5814-6.
  10. 10.0 10.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 123. ISBN 0-7869-5814-6.
  11. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  12. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), pp. 184–185. ISBN 0-7869-5814-6.
  13. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 24. ISBN 0-88038-593-6.

Connections[]

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