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The Great Dale was part of the Narfell Empire and it was originally settled by human folk fleeing the fall of Jhaamdath. 1,500 years ago the war between Narfell and Raumathar caused the abandonment of the area. Nowadays is a frontier for the expanding tendencies of the kingdom of Impiltur. 
Major Geographic FeaturesEdit
The Dale is a large gap between the Forest of Lethyr and the Rawlinswood. This area created long ago by an arm of the Great Glacier. The Dalefolk legends saying that a great dragon divided the forest with his breath while others state that Silvanus and Shaundakul held a contest to decide whether wood or wind will rule this land when Auril the Frostmaiden intervened to set winter over both. One long road crosses The Dale connecting Uthmere with the cold road, known by the name The Great Road or simply The Road (since it is the only major road of the area). Climate is harsh with furious winter winds. Important sites of the area are The Great Barrow and Val-Murthag.
The Great BarrowEdit
Seventy miles away from Uthmere lay the Great Barrow. Stories say that a brutal human tribe inhabits these lands long ago and their god-born leader buried here so the place is haunted by restless spirits. 
Val-Murthag was the center of the demonic cult that ruled the dark empire of Narfell at its final days. Nowadays it is the wreckage of the fortress used to be and considered haunted by the spirits of Nar demonpriests. 
Firward Mountains are the natural boundaries between Narfell, Rashemen and the Great Dale. Nowadays the land is inhabited by a large bugbear tribe the Horned Skulls. Beside the bugbears an adventurer may also encounter frost giants,taer clans and very few shield dwarves living under the peaks. Inside the mountains, demon trolls creep around the extensive Underdark caverns.
Forest of LethyrEdit
3rd Edition D&D
- Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 113 to 127. ISBN 0-7869-2881-6.
4th Edition D&D
- Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. 134–135. ISBN 978-0-7869-4924-3.
- Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), pp. 102–103. ISBN 978-0-7869-4929-8.