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The Great Glacier, also called Pelvuria was a large mass of frozen land in northeast Faerûn.[1]

When traveling in the Great Glacier; it is better to eat the food of the natives than food from home. Native food is filling, better prepared, and best suited for the nutritional requirements for life in extreme climates.
— Palus Frohm[2]

History[]

The Glacier was created in −2550 DR when the god Ulutiu laid himself to rest in his ice barge in the Cold Ocean,[note 1] a favorite inland sea of his. The barge sank soon after and the Necklace of Ulutiu, an artifact that he wore, encased his body in ice when his divinity had departed to the Astral Plane.[3][4]

The Cold Ocean became completely frozen by the necklace's magic over the next seventy five years then, due to a lack of interference from the giant kingdom of Ostoria, encroached upon the land as well.[5] The glacier eventually destroyed the remains of Ostoria (the city of Gharreil was a testimony to its former existence)[6] By the year −2475 DR, the Great Glacier had covered the Cold Lands of Vaasa, Damara, and Narfell with thick ice, driving out the inhabitants,[4] but the expansion was held in check by the High Magic of the elves of Lethyr in −2465 DR.[3]

Some rumors credited the extremely old gold dragon Protanther the creation of the Glacier, as one of his plans to get rid of the evil from Vaasa. Although there was no absolute proof of this, given Protanther's outstanding magical abilities, such a feat was not impossible for him, giving credence to this rumor.[7][8]

Again and again, the pattern of history reveals a simple truth—that history has no pattern.
— Inum, Iulutiun philosopher[4]

Three thousand years later, in the Year of Burning Skies, 632 DR, the Ice Queen Iyraclea was granted the power to overcome the High Magic by Auril and the glacier began to grow larger once more.[9]

In the Year of Spreading Spring, 1038 DR, a slight shift in the rotation of Toril caused minor changes to weather around the world. In the Cold Lands, the Great Glacier began to melt and retreat, and the lands of Vaasa, Damara, and Narfell became free of ice for the first time in ages.[10][11] With the subsequent death of Iyraclea in the Year of Rogue Dragons, 1373 DR,[12] there was nobody to reverse the process, and the Glacier continued to retreat more and more.[13]

In the Year of the Wall, 1227 DR, one of the great explorers of Vaasan history, Palus Frohm, set out on an exploration of the Great Glacier that lasted for 20 years. Upon his return, he wrote the definitive guide to arctic regions, 'Blood and Ice: Survival in the Great Glacier'.[14] In the Year of the Weeping Moon, 1339 DR a distant descendant of Paulus, Sharra Frohm, set out to follow up her ancestors work with a book that would focus on the perilous Nakvaligach region, which was an area that Palus had been unable to explore fully in his time. Sharra began her solo mission by climbing onto the the Great Glacier approximately 100 miles northeast of the Frozen Forest.[14]

With the death of Iyraclea in the Year of Rogue Dragons, 1373 DR, the Glacier began to shrink more quickly.[13] By the late 15th century DR, the Glacier had become bordered by vast, muddy bogs fed by streams of meltwater from the retreating ice sheet.[15] As it melted, it began to reveal chillborn zombie-infested ruins—such as the lost city of Vaalathrim—and passages to the monster-infested Frostfell. The denizens of these places began to plague northern Vaasa and Damara.[13][16]

Inhabitants[]

As of the Year of the Serpent, 1359 DR, Pelvuria hosted several distinct societies in Alpuk, Angalpuk, Nakvaligach, and Novularond.[17] This included three of the four Ulutiun peoples: the Iulutiun people of Alpuk, the Angulutiun of Angalpuk, and the Nakulutiun people of Nakvaligach.[18] In addition, white dragons and frost giants were known to live there.[19]

Important Locations[]

Regions[]

Alpuk
Also called the Central Basin, Alpuk was the largest of the three regions of the Great Glacier. Mostly an open, vast tundra, it also included the Novularond mountains and the Lugalpgotak Sea and the Nakalpgotak Sea within its borders. The Uppuk River formed its northern border, the Tuutsaas Chain in the west, and the Lugsaas Chain in the south and east.
Angalpuk
Another tundra basin, Angalpuk was smaller than Alpuk. It was east of Alpuk, separated from it by the Lugsaas Chain, and bordered in the south and east by the Angsaas Chain. Angalpuk was also home to several forests.
Nakvaligach
Sometimes called the "Northern Barrens", Nakvaligach was covered in rocky, mounatinous terrain and icy crevasses. It was located north of Alpuk across the Uppuk River. Its western and eastern borders were Tuutsaas Chain and the Angsaas Chain, respectively.[17]

Mountains[]

The Tuutsaas Chain
One of the three great mountain chains that form the borders of the Great Glacier, the Tuutsaas Chain is the western border of both Alpuk and Nakvaligach. It meets the Lugsaas Chain in the southwest.
The Lugsaas Chain
The longest and tallest of the three mountain chains, the Lugsaas Chain forms the southern border of Alpuk and the Great Glacier.
The Angsaas Chain
The eastern border of both the Great Glacier, Angalpuk, and Nakvaligach, it overlooks the plains of Sossal to the east.
The Novularond
A massive mountain range in the northeastern corner of the Alpuk basin, the center of the Glacier.[20]
The Surykyk Range
A small mountain range in south Alpuk.
The Lugalpgotak Range
Another small mountain range in Alpuk, the Lugalpgotak Range was situated on the northern shore of the sea of the same name.

Seas[]

The Lugalpgotak Sea
The largest body of water in Pelvuria, this inland sea was located in the middle of Alpuk.
The Nakalpgotak Sea
The second-largest body of water on the Glacier, it was located in northeastern Alpuk between the Novularond mountains and Nakvaligach.
The Lugotak Sea
An inland sea located in western Alpuk.
The Igotak Sea
A triangular-shaped sea northeast of the Glacier of Ulutiu, in western Nakvuligach.
The Ahtahqugotak Sea
The smallest inland sea in the Glacier, it was located in the Ibelgrak Valley in south Angalpuk. Notably, it was surrounded by forests.

Other Locations[]

The Glacier of Ulutiu
A 1,000 foot high wall of ice covered in glowing runes created by Ulutiu. It was located just north of the Uppuk River in southwestern Nakvaligach.[21]
The Uppuk River
The longest river on the Glacier, it formed most of the boundary between Alpuk and Nakvaligach.
Ibelgrak Valley
A forested valley in south Angalpuk, it was avoided by the Angulutiuns despite the abundant wildlife.
Iyraclea's Castle
Formed from magical ice, it was occupied by Zaol, an outcast angel, after the Ice Queen's death.[22]
Vaalathrim
A lost city, freed from the Glacier by its retreat, full of undead that feed on the heat given off by the living.[22]

Settlements[]

Portal to the Ruins of Gharreil[]

A featureless sheet of ice deep inside a crevice in the Great Glacier marked the entrance to the ruined city of Gharreil. In shadow and darkness, the ice appeared black, but when directly illuminated by the sun overhead, it appeared bright blue and an inscription was revealed. This inscription was written in a large circle on the smooth ice wall, in characters of the ancient giant tongue.[6]

The city of Gharreil, seat of the Satrap of the Great Glacier, loyal servant of the Emperor of Jhothûn. May the qorrash smile upon it and nurture its mighty works, and continue to favor all of Jhothûn. Let no thieves or heretics enter this gate, for both suffer death in this city.[6]

Rumors & Legends[]

Some believed that aasimon began construction on an empyreal citadel underneath the ice of the glacier in response to events triggered by the ruins at Hellgate Keep.[23]

Appendix[]

Notes[]

  1. The name of this lost ocean was translated from the writings of a Thayan scholar studying the ruins of Hotun-Shûl.

Appearances[]

Novels & Short Stories

Referenced only
The Ring of Winter

Video Games

Organized Play & Licensed Adventures

Referenced only
A Handful of Dust

References[]

  1. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 117. ISBN 1-5607-6617-4.
  2. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 70. ISBN 1-56076-324-8.
  3. 3.0 3.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 31. ISBN 978-0-7869-4731-7.
  4. 4.0 4.1 4.2 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 5. ISBN 1-56076-324-8.
  5. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 11. ISBN 0-7869-0163-2.
  6. 6.0 6.1 6.2 James Wyatt (2002-06-19). Portals of the Frozen Wastes: The Great Glacier”. Perilous Gateways. Wizards of the Coast. Archived from the original on 2004-02-16. Retrieved on 2015-10-18.
  7. Nigel Findley, et al. (October 1990). Draconomicon. Edited by Mike Breault. (TSR, Inc.), p. 36. ISBN 0-8803-8876-5.
  8. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 30. ISBN 0-7869-3923-0.
  9. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 93. ISBN 978-0-7869-4731-7.
  10. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 7. ISBN 1-56076-324-8.
  11. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 116. ISBN 978-0-7869-4731-7.
  12. Richard Lee Byers (May 2006). The Ruin. (Wizards of the Coast). ISBN 0-7869-4003-4.
  13. 13.0 13.1 13.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 188. ISBN 978-0-7869-4924-3.
  14. 14.0 14.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 7. ISBN 1-56076-324-8.
  15. M. Sean Molley (August 2010). Tyranny's Bitter Frost (SPEC2-2 P2) (PDF). Living Forgotten Realms (Wizards of the Coast), p. 8.
  16. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 114. ISBN 978-0-7869-4924-3.
  17. 17.0 17.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 10. ISBN 1-56076-324-8.
  18. Rick Swan (1992). The Great Glacier. (TSR, Inc). ISBN 1-56076-324-8.
  19. Rick Swan (1992). The Great Glacier. (TSR, Inc). ISBN 1-56076-324-8.
  20. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 66. ISBN 1-56076-324-8.
  21. Rick Swan (1992). The Great Glacier. (TSR, Inc), pp. 59–60. ISBN 1-56076-324-8.
  22. 22.0 22.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 188. ISBN 978-0-7869-4924-3.
  23. Christopher Perkins (April 1999). Warriors of Heaven. (Wizards of the Coast), p. 12. ISBN 0-7869-1361-4.
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