Greatclubs were a larger, two-handed version of the standard club.[4]
Description[]
Greatclubs were bigger and heavier than regular clubs and typically augmented with spikes, nails and/or bands of iron.[2]
Weaponology[]
Greatclubs were typically considered martial weapons due to their extra weight and spikes making it a bit more difficult to wield without hurting one's self.[4]
Notable Greatclubs[]
- Mountain Fist, an enchanted dwarven greatclub that was made using the clutched fist of a petrified ogre.[5]
Notable Users[]
- The leader of the Durang tribe wielded a greatclub that was reinforced with both iron nails and the teeth of many beasts.[6]
Appendix[]
Appearances[]
Novels & Short Stories
Video Games
Organized Play & Licensed Adventures
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Greatclubs article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 117, 118. ISBN 0-7869-2886-7.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 218. ISBN 0-7869-4867-1.
- ↑ 4.0 4.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 117. ISBN 0-7869-2886-7.
- ↑ Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
- ↑ Bruce R. Cordell (July 2004). Lady of Poison. (Wizards of the Coast), chap. 4, pp. 37–40. ISBN 978-0786931613.