Greater shadow conjuration, also known as demi-shadow monsters[3][8] (or demishadow monsters[5] and demishadow monster[1]), was an illusion spell that created semi-real duplicates of conjuration spells.[2]
Effects[]
This spell was a stronger version of shadow conjuration. It allowed the duplication of stronger spells and was more powerful, even when seen through as an illusion.[2] Monsters conjured with this spell could be caused to flee by the casting of a turnshadow spell.[9]
Components[]
This spell required only verbal and somatic components.[2]
History[]
The spell was attributed to Netherese arcanist Shadow in 3272 NY (−587 DR) and was originally called Shadow's demimonster.[1]
Appendix[]
See Also[]
Gallery[]
Appearances[]
Adventures
Video Games
Icewind Dale series (Icewind Dale • Icewind Dale II) • Neverwinter Nights series (Neverwinter Nights • Neverwinter Nights 2)
Organized Play & Licensed Adventures
External links[]
- Greater shadow conjuration article at the NWNWiki, a wiki for the Neverwinter Nights games.
- Demi-Shadow Monsters article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
References[]
- ↑ 1.0 1.1 1.2 1.3 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 28. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 276–277. ISBN 0-7869-2886-7.
- ↑ 3.0 3.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 167. ISBN 0-88038-716-5.
- ↑ Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
- ↑ 5.0 5.1 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 182, 184. ISBN 0-7869-0394-5.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 125. ISBN 1-56076-828-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 60. ISBN 0-8803-8828-5.