The Green Glade was a clearing in the Ardeep Forest surrounded by exceptionally tall and massive elm trees circa the Year of Lightning Storms, 1374 DR. A climate of perpetual springtime was one of its unusual properties.
The mythal also enhanced all healing spells. In particular, neutralize poison and cure disease were both completely effective in curing the disease form of lycanthropy; minor healing spells also cured feeblemind; and deafness, blindness, and parasitic infections were all cured when the appropriate spell was cast.
Elves felt an immediate and strong sense of peace and tranquility when they stepped into the Green Glade; non-elves could sense it too, but not to the same degree. Non-magical wooden items quickly started to sprout roots and leaves after entering the glen, including things like (non-magical) dagger handles, bows, or wooden scroll cases. If used judiciously, this effect could repair wooden items that were cracked or possibly broken.
Rumors & LegendsEdit
Those that were not aware of the Glade's history or the existence of mythals usually attributed the place to be sacred to one deity or another, and typically named the area after their chosen deity.
- ↑ 1.0 1.1 1.2 1.3 1.4 Dale Henson (as slade), Ed Greenwood, Julia Martin, Steven E. Schend, Jennell Jaquays (as Paul Jaquays), Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 47. ISBN 0-7869-0391-0.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ed Greenwood (April 2000). “The New Adventures of Volo: The Ardeep”. In Dave Gross ed. Dragon #270 (Wizards of the Coast), pp. 93–94.
- ↑ 3.0 3.1 3.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 293. ISBN 0-7869-1836-5.
- ↑ 4.0 4.1 4.2 4.3 4.4 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 143. ISBN 0-7869-3654-1.