Green slimes were bright green, sticky, and damp oozes. The acidic creatures devoured all organic material, including flesh, but also could consume metal objects, such as weapons. They covered an area of about 5 feet (1.5 meters) per side, and could drop on foes that walked past.
These oozes kept to ceilings, floors and walls. Unlike many other oozes, green slimes seemed to be stationary, and so would wait in a single place until they detected foes.
When green slimes swamped their prey, they gradually consumed their flesh, as well as their armor and weapons, causing acidic damage. These slimes were very vulnerable to many causes of damage, such as sunlight, fire and frost, as well as sources of radiance, and spells that cured diseases.
Dwarves hated encountering these dangerous slimes whilst digging tunnels or searching for ore. They considered them among the worst hazards of mining or excavating. The miners would try and dispose of the oozes by burning them. They were somewhat rare, but formed colonies, sometimes in large numbers. Green slimes could regrow several years later, due to their lasting, dormant spores.
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc). ISBN 0-8803-8738-6.
- ↑ 2.0 2.1 2.2 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 76. ISBN 0-7869-2889-1.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 49. ISBN 0-9356-9600-8.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 105. ISBN 978-0786965622.
- ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 213. ISBN 978-0-7869-6625-7.