These oozes kept to ceilings, floors and walls. Unlike many other oozes, green slimes seemed to be stationary, and so would wait in a single place until they detected foes.
Green slimes were vulnerable to severe cold and heat. The spell cure disease was also known to be quite deadly towards them. However, they had spores that could lie dormant for prolonged periods of time, allowing them to regrow over the course of several years after having been burned away.
When green slimes swamped their prey, they gradually consumed their flesh, as well as their armor and weapons, causing acidic damage. These slimes were very vulnerable to many causes of damage, such as sunlight, fire and frost, as well as sources of radiance, and spells that cured diseases.
These acidic creatures devoured all organic material, including flesh and vegetation, but could also consume metal objects, such as weapons. They were known to eat away at metal quickly, though took longer to consume wooden objects.
Dwarves hated encountering these dangerous slimes whilst digging tunnels or searching for ore. They considered them among the worst hazards of mining or excavating. The miners would try and dispose of the oozes by burning them.
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc). ISBN 0-8803-8738-6.
- ↑ 2.0 2.1 2.2 2.3 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 76. ISBN 0-7869-2889-1.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 49. ISBN 0-9356-9600-8.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 105. ISBN 978-0786965622.
- ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 213. ISBN 978-0-7869-6625-7.