Grigs were a species of sprite.[2]

Description[edit | edit source]

On average these small sprites grew to be about 1 ft 0.5 in (0.318 m) tall and weighed only 1 lb (0.45 kg). They had the head, arms, and torso of a normal sprite, with light blue skin and green hair. However, grigs had a brown, cricket-like body from the waist down, including a pair of gossamer wings. Grigs usually wore brightly colored tunics or vests with buttons made out of tiny gems.[3]

Personality[edit | edit source]

Grigs were known to be quite intelligent creatures.[3] They were typically shy around strangers, but overall good-natured and friendly.[4] They loved to engage in mischief and light-hearted pranks, especially against larger creatures.[2]

Biology[edit | edit source]

The eyes of these fey could see in low-light conditions,[2] the infrared spectrum,[3] and the ultraviolet spectrum.[4] Their visual range with the latter two senses ranged out to 180 ft (55 m). In addition, their hearing was twice as good as any human. Altogether this made it very difficult to sneak up on them.[3][4]

Abilities[edit | edit source]

Like many fey, grigs possessed an innate spellcasting ability and were capable of casting a variety of spells that they used to both protect themselves and play practical jokes on others. These spells included the following:

change self, entangle, invisibility, pyrotechnics, trip, and ventriloquism.[3][4]

In addition, whenever grigs fiddled they could produce the effects of Otto's irresistible dance on all creatures within 30 ft (9.1 m). Other grigs were immune to this effect and one grig could play for hours without tiring.[3]

Combat[edit | edit source]

In combat, grigs typically wielded darts and tiny needle-like swords in addition to their magical abilities.[3][4] They would throw these darts at creatures while in a hopping flight.[4]

Society[edit | edit source]

Grigs lived temperate forests in small bands, sleeping during the day and roaming the area by night. They were herbivorous, preferring to eat nuts, berries, and honey.[3]

Grigs were cautious and mischievous fey who were fond of playing harmless pranks on "big people". They were also trusting, and would make amends to creatures that they pranked.[3]

Homelands[edit | edit source]

Grigs were found in the Border Forest in the Dalelands.[5] In earlier times, they lived within the city dump of Cursrah and helped exterminate rats.[6] In West Faerun, they could be found in the Cloak Wood.[7]

In the Unapproachable East, grigs could be found in the Forest of Lethyr and the Yuirwood.[8]

Beyond Toril, grigs were known to exist on the planet of Oerth.[9]

Relationships[edit | edit source]

Grig and atomie tribes were often known to gather together at night under the light of Selûne. There they would engage in circle dances and a variety of past times, while some grigs would play bowed string instruments.[4]

Languages[edit | edit source]

Grigs spoke both the common and fey languages.[3] They particularly knew the sylvan dialects of the atomies, brownies, pixies, and sprites. Whenever they spoke in Common, a grig had to lower their speech and pitch downward in scale.[4]

Notable Grigs[edit | edit source]

Appendix[edit | edit source]

Appearances[edit | edit source]

Novels
Son of Thunder
Video Games
Neverwinter Nights: Hordes of the Underdark

Further Reading[edit | edit source]

References[edit | edit source]

  1. Template:Cite dragon/420/Fey of Wood and Wind
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 235. ISBN 0-7869-2893-X.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 328, 330. ISBN 1-5607-6619-0.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 71. ISBN 0-88038-031-4.
  5. 5.0 5.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 127. ISBN 0-7869-1836-5.
  6. Clayton Emery (January 1999). Star of Cursrah. (Wizards of the Coast), p. 70. ISBN 0-7869-1322-3.
  7. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 90. ISBN 1-5607-6617-4.
  8. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), pp. 90, 94. ISBN 0-7869-2881-6.
  9. Grant Boucher, William W. Connors, Steve Gilbert, Bruce Nesmith, Christopher Mortika, Skip Williams (April 1990). Monstrous Compendium Greyhawk Adventures Appendix. Edited by Mike Breault. (TSR, Inc.), p. 51. ISBN 0-88038-836-6.
  10. Mike Selinker (September 1989). “The Living City: The For-Rest Inn”. In Jean Rabe ed. Polyhedron #49 (TSR, Inc.), p. 29.

Connections[edit | edit source]

AtomieGrigLight makerNixiePixieSakinaSpriteShrub sprite
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