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+ | {{Organization |
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+ | | image = |
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+ | | caption = |
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+ | | organization = Guild |
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+ | | aliases = |
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+ | | base = |
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+ | | leader = |
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+ | | symbol = |
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+ | | formed = |
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+ | | disbanded = |
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+ | | members = |
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+ | | alignment = |
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+ | | races = |
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+ | | allegiances = |
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+ | | enemies = |
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+ | | showmembers = |
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+ | | orgname = |
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+ | }} |
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{{wikipedia article|guild}} |
{{wikipedia article|guild}} |
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− | A ''' |
+ | A '''guild''' was an organization composed of like-minded individuals to further and protect their interests. Guilds appeared in many different forms but typically offered benefits such as comradery and even financial support to members. Large, powerful guild could even control an aspect of a city such as trade in certain goods.<ref name="CS-p84">{{Cite book/Cityscape|84}}</ref> |
− | ==Guild |
+ | ==Guild membership== |
Guild membership was generally open to those who possessed some skill in guild's primary activity. In many cases interested persons needed only to approach the guild and apply for membership. Occasionally, additional entry requirements such as belonging to a certain race were imposed. Some guilds, such as [[rogues|thieves]] guilds, were secret societies so even learning of the existence of these guilds could be difficult. Guilds normally required an entry fee as well as periodic fees to remain in good standing.<ref name="CS-p84">{{Cite book/Cityscape|84}}</ref> Benefits of membership in a guild could include access to the guildhall, discounts on trade materials and possibly financial support in the form of loans.<ref name="CS-p85">{{Cite book/Cityscape|85}}</ref> |
Guild membership was generally open to those who possessed some skill in guild's primary activity. In many cases interested persons needed only to approach the guild and apply for membership. Occasionally, additional entry requirements such as belonging to a certain race were imposed. Some guilds, such as [[rogues|thieves]] guilds, were secret societies so even learning of the existence of these guilds could be difficult. Guilds normally required an entry fee as well as periodic fees to remain in good standing.<ref name="CS-p84">{{Cite book/Cityscape|84}}</ref> Benefits of membership in a guild could include access to the guildhall, discounts on trade materials and possibly financial support in the form of loans.<ref name="CS-p85">{{Cite book/Cityscape|85}}</ref> |
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− | ==Guild |
+ | ==Guild types== |
− | ===Adventurers |
+ | ===Adventurers guilds=== |
In some cities, those who hunted monsters and delved in dungeons banded together to form adventurers guilds. These guilds functioned as employment agencies for members and offered additional services such search parties for missing adventuring groups.<ref name="CS-p86">{{Cite book/Cityscape|86}}</ref> |
In some cities, those who hunted monsters and delved in dungeons banded together to form adventurers guilds. These guilds functioned as employment agencies for members and offered additional services such search parties for missing adventuring groups.<ref name="CS-p86">{{Cite book/Cityscape|86}}</ref> |
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− | ===Arcane |
+ | ===Arcane guilds=== |
Guilds made up primarily of [[arcane magic|arcane]] [[spell]]casters were known as arcane guilds. Membership was generally limited to [[mages]], [[sorcerers]] and other users of arcane magic such as [[bards]].<ref name="CS-p87">{{Cite book/Cityscape|87}}</ref> |
Guilds made up primarily of [[arcane magic|arcane]] [[spell]]casters were known as arcane guilds. Membership was generally limited to [[mages]], [[sorcerers]] and other users of arcane magic such as [[bards]].<ref name="CS-p87">{{Cite book/Cityscape|87}}</ref> |
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− | ===Criminal |
+ | ===Criminal guilds=== |
− | These guilds were made up of those operating outside the law. They tended to be highly secretive and could be difficult to join. They offered benefits such as training, employment and help selling stolen goods.<ref name="CS-p87" |
+ | These guilds were made up of those operating outside the law. They tended to be highly secretive and could be difficult to join. They offered benefits such as training, employment and help selling stolen goods.<ref name="CS-p87" /> |
− | ===Laborers |
+ | ===Laborers guilds=== |
These guilds were associations of low-skilled manual laborers. Not surprisingly, laborers guilds were unpopular with merchants and others who depended on low paid workers.<ref name="CS-p89">{{Cite book/Cityscape|89}}</ref> |
These guilds were associations of low-skilled manual laborers. Not surprisingly, laborers guilds were unpopular with merchants and others who depended on low paid workers.<ref name="CS-p89">{{Cite book/Cityscape|89}}</ref> |
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− | ===Mercantile |
+ | ===Mercantile guilds=== |
− | The most common form of guilds, mercantile guilds were associations of merchants engaged in trading a particular good. Large mercantile guilds could be extremely powerful and could control trade in their area of specialization. Some mercantile guilds required practitioners of a trade to join before setting up shop. Mercantile guilds offered benefits such as protection from criminals and excessive governmental taxation and might even loan money to members.<ref name="CS-p89" |
+ | The most common form of guilds, mercantile guilds were associations of merchants engaged in trading a particular good. Large mercantile guilds could be extremely powerful and could control trade in their area of specialization. Some mercantile guilds required practitioners of a trade to join before setting up shop. Mercantile guilds offered benefits such as protection from criminals and excessive governmental taxation and might even loan money to members.<ref name="CS-p89" /> |
− | ===Performers |
+ | ===Performers guilds=== |
Performers guilds were made up of [[bards]], actors and others who performed for a living. These guilds promoted entertainment events and would match members with complementary talents to form troupes.<ref name="CS-p90">{{Cite book/Cityscape|90}}</ref> |
Performers guilds were made up of [[bards]], actors and others who performed for a living. These guilds promoted entertainment events and would match members with complementary talents to form troupes.<ref name="CS-p90">{{Cite book/Cityscape|90}}</ref> |
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− | ===Scholastic |
+ | ===Scholastic guilds=== |
Guilds whose members were primarily engaged in scholarly pursuits were known as scholastic guilds. Membership was usually composed of [[sage]]s and [[mages]]. Many guilds had libraries and extremely large guilds founded colleges. Some arcane guilds could be considered scholastic guilds and vice versa.<ref name="CS-p92">{{Cite book/Cityscape|92}}</ref> |
Guilds whose members were primarily engaged in scholarly pursuits were known as scholastic guilds. Membership was usually composed of [[sage]]s and [[mages]]. Many guilds had libraries and extremely large guilds founded colleges. Some arcane guilds could be considered scholastic guilds and vice versa.<ref name="CS-p92">{{Cite book/Cityscape|92}}</ref> |
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− | == |
+ | ==References== |
{{refs}} |
{{refs}} |
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+ | [[Category:Guilds]] |
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+ | [[Category:Organizations in Faerûn]] |
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+ | [[Category:Organizations on Toril]] |
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[[Category:Organizations]] |
[[Category:Organizations]] |
Revision as of 17:09, 2 June 2013
Wikipedia has an article about: guild. |
A guild was an organization composed of like-minded individuals to further and protect their interests. Guilds appeared in many different forms but typically offered benefits such as comradery and even financial support to members. Large, powerful guild could even control an aspect of a city such as trade in certain goods.[1]
Guild membership
Guild membership was generally open to those who possessed some skill in guild's primary activity. In many cases interested persons needed only to approach the guild and apply for membership. Occasionally, additional entry requirements such as belonging to a certain race were imposed. Some guilds, such as thieves guilds, were secret societies so even learning of the existence of these guilds could be difficult. Guilds normally required an entry fee as well as periodic fees to remain in good standing.[1] Benefits of membership in a guild could include access to the guildhall, discounts on trade materials and possibly financial support in the form of loans.[2]
Guild types
Adventurers guilds
In some cities, those who hunted monsters and delved in dungeons banded together to form adventurers guilds. These guilds functioned as employment agencies for members and offered additional services such search parties for missing adventuring groups.[3]
Arcane guilds
Guilds made up primarily of arcane spellcasters were known as arcane guilds. Membership was generally limited to mages, sorcerers and other users of arcane magic such as bards.[4]
Criminal guilds
These guilds were made up of those operating outside the law. They tended to be highly secretive and could be difficult to join. They offered benefits such as training, employment and help selling stolen goods.[4]
Laborers guilds
These guilds were associations of low-skilled manual laborers. Not surprisingly, laborers guilds were unpopular with merchants and others who depended on low paid workers.[5]
Mercantile guilds
The most common form of guilds, mercantile guilds were associations of merchants engaged in trading a particular good. Large mercantile guilds could be extremely powerful and could control trade in their area of specialization. Some mercantile guilds required practitioners of a trade to join before setting up shop. Mercantile guilds offered benefits such as protection from criminals and excessive governmental taxation and might even loan money to members.[5]
Performers guilds
Performers guilds were made up of bards, actors and others who performed for a living. These guilds promoted entertainment events and would match members with complementary talents to form troupes.[6]
Scholastic guilds
Guilds whose members were primarily engaged in scholarly pursuits were known as scholastic guilds. Membership was usually composed of sages and mages. Many guilds had libraries and extremely large guilds founded colleges. Some arcane guilds could be considered scholastic guilds and vice versa.[7]
References
- ↑ 1.0 1.1 Ari Marmell, C.A. Suleiman (November 2006). Cityscape. (Wizards of the Coast), p. 84. ISBN 0-7869-3939-7.
- ↑ Ari Marmell, C.A. Suleiman (November 2006). Cityscape. (Wizards of the Coast), p. 85. ISBN 0-7869-3939-7.
- ↑ Ari Marmell, C.A. Suleiman (November 2006). Cityscape. (Wizards of the Coast), p. 86. ISBN 0-7869-3939-7.
- ↑ 4.0 4.1 Ari Marmell, C.A. Suleiman (November 2006). Cityscape. (Wizards of the Coast), p. 87. ISBN 0-7869-3939-7.
- ↑ 5.0 5.1 Ari Marmell, C.A. Suleiman (November 2006). Cityscape. (Wizards of the Coast), p. 89. ISBN 0-7869-3939-7.
- ↑ Ari Marmell, C.A. Suleiman (November 2006). Cityscape. (Wizards of the Coast), p. 90. ISBN 0-7869-3939-7.
- ↑ Ari Marmell, C.A. Suleiman (November 2006). Cityscape. (Wizards of the Coast), p. 92. ISBN 0-7869-3939-7.