Gundercove was a ramshackle lodging for sailors, found in Tulmene on the Tethyr Peninsula in the late 14th century DR.[1]
Structure[]
The inn was once a fish shed, evidenced by its persistent stench and the constant dampness of Tulmene's docks, built atop wharves with the waves crashing against the inn's dining room. The building's roof was a patchwork of rusting metal and white whale oil and seal hide sealants that kept the ceiling from leaking.[1]
Interior[]
Gundercove was drowned in raucous of unruly sailors, bawling of seabirds, smashing and moving of barrels, and stacking of the docks. The sound became a thunderous cacophony every time it rained as the drops banged on the metal roof plates.[1]
Services[]
The inn offered simple lodgings to sailors. Its humble private rooms were furnished with straw and rope mattresses and hammocks, clothing pegs, a single chair, and a candle lamp. As for hygiene, each tiny room came with a nightbucket and a jug of water for washing up. In comparison to more cosmopolitan places, Gundercove was cheap; however, its prices were comparable to other sleeping arrangements found in Tulmene.[1]
History[]
Gundercove was mentioned in Volothamp Geddarm's guide to the Lands of Intrigue, and the author warned any decent-looking female guest to expect to be mistaken for a companion by its sailors and asked for her price.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 85. ISBN 0-7869-1626-5.