The Gray Waste of Hades, also known as the Gray Waste,[11] was an Outer Plane in the Great Wheel cosmology model,[12] home of the daemons. Located at the midpoint of the Lower Planes, it was a plane of evil balanced between Law and Chaos.[9][13]
Description[]
The three layers of Hades were called glooms for good reason; they were realms devoid of emotion, hope, and peace. Gray land and gray sky throughout, with no sun, moon or seasons to break the monotony. Any color other than shades of gray would be obvious against the background but would fade to gray in a week or two. And like bright colors, beings would begin to fade also. At first they would feel the drain of emotions leaving only sadness, ennui, and defeatism. In a tenday or two they would be trapped in Hades and their existence would begin to fade until finally they became larvae.[9]
Hades was a unique plane, as described by the Great Wheel cosmology model, because it not only joined to adjacent planes in the Great Wheel, it also held the foundation of Mount Olympus and the roots of Yggdrasil the World Ash. These two planar artifacts connected Hades to Olympus, in the first layer of Arborea, and Ysgard respectively, allowing travel between Hades, the Upper planes, and Alternate Prime Material Planes[15] without going through the Astral Plane, much like the World Tree in the World Tree cosmology.[16]
Oinos[]
The first layer of Hades was named for the lord of the daemons (the Oinodaemon), Anthraxus the Decayed. Oinos was the land of disease with stunted and withered plants amid gray rocky terrain. The river Styx flowed through this layer and there were portals to Tarterus, Gehenna, and Concordant Opposition that looked like huge spinning metal coins, visible for miles, often guarded by iron fortresses. Anyone walking this land or floating on the river Styx had a chance of contracting a major disease. Many of the daemons and some of the other creatures from the lower middle planes who were immune to disease made their home here.[9]
Niflheim[]
Compared to Oinos, the terrain in the second layer was rougher, like foothills, with cooler temperatures, healthier vegetation including pine trees, and no disease. Everything was cloaked in dreary fog and mist, limiting vision to about a hundred feet (thirty meters). Yggdrasil's roots reached Niflheim, connecting it to Asgard in Gladsheim.[9] The goddess Shar once maintained an abode here.[17][18]
Pluton[]
The lowest level of Hades contained the base of Mount Olympus, a direct conduit through the Astral Plane to the plane of Arborea. The gray motif continued throughout this layer but most of the vegetation was black willow trees and dry, dying poplars.[9]
Inhabitants[]
The daemons were the presumed rulers of Hades, but were actually outnumbered by the bird-like diakk[19] and the greater powers had no trouble carving out realms for themselves. Factions of demodands carried on a low-level insurgency, sniping at the daemons but generally avoiding large-scale conflict that might attract the attention of the resident deities.[1] Also known to inhabit all layers of Hades were achaierai,[20] nightmares,[1] mephits[21] and night hags.[22]
Afterlife[]
Most souls that arrived in Hades became larvae—sickly, human-headed worm-spirits—that were harvested by the night hags as a commodity for Lower Plane commerce.[1][23]
Inhabitants[]
- Abbathor, the dwarven Great Master of Greed had a realm in Hades[24] called the Glitterhell because it was lined with gold that sparkled even in the gloom.[25]
- Anthraxus the Decayed was the most powerful daemon in the Lower Planes,[26] occupying his mighty fortress the Khin-Oin, or Wasting Tower—a twenty mile (32 km) high citadel with dungeons that went just as deep underground.[1]
- Cegilune, the goddess of the hags, kept her realm of Hagsend in Pluton.[27][28]
- Cyric, the Dark Sun, after the Time of Troubles took over the portfolios of Bane, Bhaal, and Myrkul and set up a realm in Hades.[29]
- Hades of the Greek pantheon had a realm in Pluton where the gates were guarded by the three-headed dog Cerberus.[1]
- Hel from the Norse pantheon was the ruler of Niflheim where she guarded the dead.[1][30]
- Hecate, the Greek interloper deity of magic and the moon, had her primary realm called Aeaea in Pluton.[31]
- Jergal formed his realm, Bone Castle, in Oinos when he was the Lord of the Dead.[32] He remained there as servant of Myrkul and Cyric, and became Seneschal of the Crystal Spire under Kelemvor.[33]
- Kalzareinad, draconic demigod of evil magic, resided in the Gray Waste before his demise during the Time of Troubles.[34]
- Kelemvor took over the realm of his predecessors in Oinos and transformed it into the Crystal Spire.[35]
- Kuraulyek, god of the urds, hid in his realm of Urdsrest among the hills of Oinos from Kurtulmak.[36][28]
- Mask, the Lord of Shadows once lived here in Shadow Keep, dressed in colorful clothes but also a gray cloak.[37]
- Myrkul, Lord of Bones lived with his skeletons, zombies, and minor Deaths in the Castle of Bones.[38]
- Nergal the Untheric[39] (and Babylonian[1][40][41]) god of the dead ruled a large part of Oinos from his circular city of seven concentric domes, Nergaltos. There he kept the prisoners Marduk brought to him.[1]
- Nidhogg, a huge, very ancient red dragon and her brood occupied (and consumed) the roots of Yggdrasil the World Ash, trying to break the conduit to Asgard.[1] Nidhogg may be another name for Dendar the Night Serpent.[42]
- Shar, Mistress of the Night kept her Palace of Loss in Niflheim.[43][17]
- Yurtrus the White Handed, orcish god of death and disease lived in Hades[44] on the layer of Oinos,[25] in his realm called Fleshslough.[45]
Appendix[]
Further Reading[]
- Bruce Barber (September 1986). “Welcome to Hades”. In Kim Mohan ed. Dragon #113 (TSR, Inc.), pp. 10–26.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 106. ISBN 0880383992.
- ↑ Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), pp. 42–43.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 62. ISBN 0880383992.
- ↑ Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 49. ISBN 0-7869-1850-8.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 47. ISBN 978-0786965622.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 73. ISBN 0880383992.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 75. ISBN 0880383992.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), pp. 78–82. ISBN 0880383992.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 105. ISBN 0880383992.
- ↑ Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 108–111. ISBN 0-7869-1850-8.
- ↑ David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), p. 59. ISBN 978-1560768340.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 74. ISBN 0880383992.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 58. ISBN 978-0786965622.
- ↑ Colin McComb, Dale Donovan (December 1995). “A Player's Guide to Conflict”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 28. ISBN 0-7869-0309-0.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 72. ISBN 0880383992.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-3134-5.
- ↑ 17.0 17.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 138. ISBN 978-0786903849.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 55. ISBN 0-7869-0437-2.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 50. ISBN 0-88038-031-4.
- ↑ Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 9. ISBN 0-9356-9621-0.
- ↑ Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 64. ISBN 0-9356-9621-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 73. ISBN 0-935696-00-8.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 59. ISBN 0-935696-00-8.
- ↑ Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 111. ISBN 0880380845.
- ↑ 25.0 25.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 107. ISBN 0880383992.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 30. ISBN 0-88038-031-4.
- ↑ Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 109. ISBN 1-5607-6362-0.
- ↑ 28.0 28.1 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 176. ISBN 0-7869-0430-5.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 17. ISBN 0-8803-8828-5.
- ↑ James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 119. ISBN 0-935696-22-9.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 123. ISBN 0-7869-0430-5.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 40. ISBN 0-7869-0437-2.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 31–32. ISBN 978-0786906574.
- ↑ Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 120. ISBN 0-7869-0709-6.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 84–85. ISBN 978-0786903849.
- ↑ Colin McComb (December 1995). “Liber Malevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 47. ISBN 0-7869-0309-0.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 12. ISBN 0-88038-472-7.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 13. ISBN 0-88038-472-7.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 95. ISBN 978-0786906574.
- ↑ James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 25. ISBN 0-935696-22-9.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 65. ISBN 0-7869-0430-5.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 188. ISBN 978-0786906574.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 14. ISBN 0-88038-472-7.
- ↑ Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 120. ISBN 0880380845.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 134. ISBN 0-7869-0430-5.
Connections[]
Oinos | Niflheim | Pluton |
Bone Castle Crystal Spire Fleshslough Glitterhell Urdsrest |
Annwn Niflheim Palace of Loss Rezuriel Shadow Keep |
Aeaea Hagsend Hades |
Prime Material plane • Feywild • Shadowfell • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane
Inner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
Para-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
Quasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
Outlands: Sigil
Outer Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
Energy planes: Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • Oceanus • Mount Olympus • Styx • Yggdrasil
Far Realm
Prime Material plane • Cynosure • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane • Plane of Shadow • Spirit World
Celestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
Fiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
Neutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
Inner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • River of Blood • World Tree
Far Realm
Prime Material plane
Fundamental planes: Astral Sea • Elemental Chaos
Astral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
Elemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
Parallel planes: Feywild • Shadowfell
Anomalous planes: Far Realm