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The Halfling domain was a deity domain that granted divine spellcasters like clerics with halfling-inspired spells and powers.[1][2]

Deities[]

Powers[]

They gained the ability to boost their climbing, jumping, and stealth once per day for 10 minutes.[1][2]

Spells[]

Novice spellcasters were able to use the magic stone, cat's grace, and magic vestment spells. Clerics of some experience could cast freedom of movement, mordenkainen's faithful hound, and move earth. Those that were masters of this domain had access to shadow walk, word of recall, and foresight.[1][2]

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Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityHuntIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePeacePlanningPlantPleasurePoisonPortalPrideProtectionRadianceRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTwilightTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal
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