The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important.
Adventurers foolish enough to take assigments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates to the halls of the High King - and beyond.
This sourcebook contains background lore on the Moonshaes, a DM's delight of new monsters, magic items, and spells usable in any AD&D campaign and enough adventure ideas to keep the most energetic player characters seeking their fortunes in the Moonshaes for years to come!Contents[]
- Introduction
- Chapter 1: The Adventure Begins
- Chapter 2: Danger in Aithe
- Chapter 3: Against the Dark Druid
- Chapter 4: The Halls Of The High King
- Chapter 5: The House Of The Black Hand
- Appendix 1: Harping by Firelight
- Appendix 2: The Risen Cult of Bane
- Appendix 3: Monsters of the Moonshaes
- Appendix 4: New Magic Items
- Appendix 5: New Spells
- Appendix 6: Campaign Adventuring In The Moonshaes
- Appendix 7: Sacred Groves & Moonwells
- Appendix 8: Current Moonshae Rumors
Index[]
Characters[]
Referenced only
Alabhansree Alanasker • Andabbar Miehklann • Belistar • Black Dwarf • Cairak Redbeard • Cinammon Dragon • Khelben Arunsun • Elminster Aumar • Helbareim Alanasker • Hoond • Iristan Kendrick • Kathae Thunderbae • Old Taunn • Omm Hlandrar • Orlevan Blackshammer • Simbul • Tairn o' the Keen Eye • Veldyn Uruin • Velsharoon • Xmnn
Creatures[]
Referenced only
blue dragon • bear • boar • curst • dwarf • falcon • gnome • halfling • ice worm • netherbird • sheep • white dragon
Locations[]
Referenced only
Sea of Fallen Stars • Sea of Moonshae • Shining Sea
Referenced only
The Two-Headed Bull
Referenced only
Evermeet • Korinn Archipelago • Mintarn • Nelanther Isles • Snowdown • Tharsult
Deep Ethereal
Referenced only
The Black Knife
Referenced only
Mhair Jungles • Plains of Purple Dust • Raurin
Magic[]
Referenced only
dust of disappearance
Referenced only
create darkenbeast • dig • find traps • gemjump • imprisonment • pass without trace • protection from normal missiles • reflecting pool • reverse gravity • shillelagh • snare • stone tell
Organizations:[]
Referenced only
Company of the Red Sword • High Captains of Luskan • Knights of Myth Drannor • Red Wizards
Religions[]
Referenced only
Baervan Wildwanderer • Eldath • Malar • Mielikki • Rillifane Rallathil • Selune • Sseth • Silvanus • Solonor Thelandira • Talos
Miscellaneous[]
Referenced only
black opal • diamond • pearl
minstrel
Appendix[]
Background[]
The colored maps of the Moonshae Isles in this product misspell the island of Alaron as "Alaorn," though the location is spelled correctly in the text itself.[3]
External Links[]
References[]
- ↑ Brian R. James (December 2007). “Grand History of the Realms: The Moonshaes”. Dragon #362 (Wizards of the Coast), pp. 29–30. Archived from the original on 2009-06-01.
- ↑ Shannon Appelcline. FA1 Halls of the High King (2e). D&D Classics. Retrieved on 2014-08-06.
- ↑ Ed Greenwood (September 1992). “The Everwinking Eye: Sagely Secrets Made Known”. In Jean Rabe ed. Polyhedron #75 (TSR, Inc.), p. 11.