Hallucinations were perceived aspects of reality that did not actually exist. These delusions could take any form and have any level of detail, and were able to be induced with illusion magic.[2][3][1][4][5][6]
Acquisition[]
Most illusion spells created false aspects of reality perceived by all, such as hallucinatory forest[7] and hallucinatory terrain.[8] Some insidious spells directly affected the senses of specific people, leaving others unaware of what was happening. These personal magical hallucinations were typically phantasms.[9]
- Mental prison created a powerful and terrifying internal illusion that could kill the victim with its own perception of danger.[10]
- Phantasmal force and phantasmal killer created an elaborate and believable internal illusion that the victim could be harmed by.[11]
Effects[]
And to think you were with me this whole time. My one true friend … haha! How could I not see you?
Egil's dead? Really dead? That's a relief. Now we survivors can focus on healing. Right, little one? Hahaha…
When hallucinating, a person was witness to sights, sounds, smells, and tactile sensations that did not align with reality. These could be as simple as ordinary objects, as personal as disembodied voices that gave advice or instructions, or as complex as entire people that could be interacted with. They were especially likely to strike during moments of stress like combat, making it exceptionally dangerous for them.[2][3][1][4][5][6]
Notable Affected[]
- Hagen Silverthumb dissociated and hallucinated a friend after escaping from Egil Hakon.[12]
Appendix[]
Appearances[]
Video Games
References[]
- ↑ 1.0 1.1 1.2 Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 84. ISBN 0-9356-9602-4.
- ↑ 2.0 2.1 Andy Collins, Jesse Decker, David Noonan, Rich Redman (February 2004). Unearthed Arcana. (Wizards of the Coast), pp. 205, 207, 209, 210. ISBN 0-7680-3131-0.
- ↑ 3.0 3.1 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 90. ISBN 0-7869-0394-5.
- ↑ 4.0 4.1 William W. Connors, Steve Miller (August 1997). Domains of Dread. Edited by Miranda Horner, Cindi Rice. (TSR, Inc.), p. 152. ISBN 0-7869-0672-3.
- ↑ 5.0 5.1 Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 259. ISBN 978-0-7869-6562-5.
- ↑ 6.0 6.1 Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), p. 43. ISBN 0-7869-0106-3.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 59. ISBN 0-9356-9601-6.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 238. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 173. ISBN 0-7869-2886-7.
- ↑ Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), p. 161. ISBN 978-0-7869-6612-7.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 264. ISBN 978-0-7869-6560-1.
- ↑ 12.0 12.1 Standing Stone Games (July 2017). “The Mines of Tethyamar”. In Dungeons & Dragons Online. Daybreak Game Company.