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Harbinger House is a 2nd-edition Advanced Dungeons & Dragons adventure module. It is part of the Planescape campaign setting.

A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse.

And the Lady of Pain ain't pleased. . . .

Something's foul in Sigil, berk. A mad slasher prowls the streets, leaving a trail of bloody clues in his wake. Leatherheads boldly court the Lady of Pain, longing for the sharp touch of her shadow. Even the silent dabus're acting barmy, a sure sign that the Lady herself is uneasy. Are these strange events tied to a madhouse full of spell-touched sods ready to slip the bonds of mortality? A curious body'd better step carefully. After all, the dead-book's full of fools who wished for power?or got in the way of another berk's wish.

Harbinger House is a Planescape adventure for four to six characters of 4th to 7th levels. From Sigil to the Outlands and back again, the heroes must piece together a puzzle that could shake the Cage to its foundations. A dark secret of the multiverse wails to be discovered in the lunatic asylum called Harbinger House, and only the player characters can shape its power-for good or ill.

The Planescape Campaign Setting boxed set is required to run this adventure. The Planescape Monstrous Compendium Appendix, In the Cage: A Guide to Sigil, and A Player's Primer to the Outlands are recommended to enhance your enjoyment of this adventure.

Description[]

Harbinger House was written by William W. Connors and was first published by TSR, Inc. in 1995.

The adventure is designed for characters of levels 4 to 7 and takes place in the city of Sigil. The plot revolves around the mysterious Harbinger House, a structure located in the lower wards of the city that is rumored to hold great power and secrets. The players are tasked with investigating the house and uncovering its secrets, which include dangerous magical artifacts, powerful enemies, and deadly traps.

The adventure is divided into several different chapters, each of which is designed to challenge the players in different ways. These challenges include exploring the dangerous and unpredictable structure of the Harbinger House, battling dangerous creatures and NPCs, and unraveling the mysteries of the house's history and purpose.

One of the key features of Harbinger House is its focus on horror and suspense. The adventure is designed to create a sense of unease and tension among the players, and includes numerous elements of horror and the supernatural. This includes gruesome descriptions of violence and death, as well as unsettling imagery and themes.

Overall, Harbinger House is a challenging and atmospheric adventure module that is well-suited to experienced players and Dungeon Masters. Its emphasis on horror and suspense, as well as its intricate plot and memorable NPCs, make it a standout example of the creativity and innovation that characterizes the Planescape setting.

Contents[]

  • Introduction
  • Chatper 1: The Streets of Sigil
  • Chapter 2: On The Outlands
  • Chapter 3: Harbinger House

Gallery[]

Credits[]

  • Designer: Bill Slavicsek
  • Editor: Ray Vallese
  • Cover Artist: Robh Ruppel
  • Cartographer: Rob Lazzaretti
  • Typography: Angelika Lokotz
  • Color Plates: Scott Burdick, Ned Dameron, Alan Pollack, Robh Ruppel
  • Border Artist: Robert Repp
  • Conceptual Artist: Dana Knutson
  • Graphic Design: Dawn Murin, Sarah Feggestad
  • Proofreader: Michele Carter

Appendix[]

See Also[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

Connections[]

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