Harm was a necromancy spell that delivered a charge of negative energy, bringing a creature to near unconsciousness and death.[2][3][4][7] Some versions also inflicted a disease on the victim.[1][3][4][7] The reverse of this spell, heal, cured most ailments and greatly restored lost health.[3][4][7]
Effects
The caster had to touch the recipient of this spell for it to work.[2][3][4][7] The newer version of this spell had a limit on how much health damage it could deliver, but neither version could completely kill a victim or even knock it unconscious. The older version added insult to injury by giving the victim a disease.
If cast in reverse, heal brought a living creature back to full health and cured all disease and nearly all other ailments.[3][4][7]
If either version was successfully cast on an undead creature, it acted like the corresponding heal spell.[2][3][4][7]
Appendix
See Also
External links
- Harm article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- D&D Beyond
References
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 208, 249. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 Template:Cite book/Player's Handbook, 3.5 Edition
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 228. ISBN 0-88038-716-5.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 289. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 51. ISBN 0-9356-9601-6.