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Haste was a spell that caused the affected target(s) to move and act more quickly than normal.[5]

Effects[]

A creature under the effects of a haste spell could make quicker attacks and dodge attacks with their enhanced speed. Their speed in any form was also doubled. The spell affected up to five targets, or more for more experienced casters, provided they were in close range.[2][5]

Components[]

The spell needed verbal, somatic and material components. The material component for a haste spell was a shaving of licorice root,[2][5] which could later be replaced by the use of a spellcasting focus.[14]

In the Chondathan spellcasting tradition of Turmish, prior to the Time of Troubles, the verbal component for this spell was made up of harsh syllables and it had no material component.[15]

History[]

The Netherese arcanist Quantoul was given the credit for the creation of this spell in −2022 DR; it was originally called Quantoul's fastmorph.[1]

After the Time of Troubles of 1358 DR, the spell had the side effect of aging the user one full year.[7] After the Year of Wild Magic, 1372 DR, that was no longer the case.[5]

Appendix[]

See Also[]

Notes[]

The 3.0-edition spell mass haste was removed and merged into haste for 3.5-edition Dungeons & Dragons.

Appearances[]

Video Games
Baldur's Gate seriesIcewind Dale seriesNeverwinter Nights series
Organized Play & Licensed Adventures
A Fool's Errand

External links[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68, 88, 209–210, 250. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 42. ISBN 978-0-7869-6612-7.
  4. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  5. 5.0 5.1 5.2 5.3 5.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 239. ISBN 0-7869-2886-7.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 66. ISBN 0-7869-1836-5.
  7. 7.0 7.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 149–150. ISBN 0-88038-716-5.
  8. Loren Coleman (1995). Chronomancer. Edited by Matt Forbeck. (TSR, Inc), p. 41. ISBN 978-0786903252.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 122–123. ISBN 0-7869-0437-2.
  11. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 74. ISBN 0-9356-9601-6.
  12. Joseph Clay (January 1989). “Hey, Wanna Be a Kobold?”. In Roger E. Moore ed. Dragon #141 (TSR, Inc.), p. 43.
  13. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 83. ISBN 0-8803-8099-3.
  14. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.
  15. Jeff Grubb, Kate Novak (October 1988). Azure Bonds. (TSR, Inc.), p. 279. ISBN 0-88038-612-6.
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