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Haste was a spell that caused the affected target(s) to move and act more quickly than normal.[4]

EffectsEdit

A creature under the effects of a haste spell could make quicker attacks and dodge attacks with their enhanced speed. Their speed in any form was also doubled. The spell affected up to five targets, or more for more experienced casters, provided they were in close range.[4][2]

ComponentsEdit

The spell needed verbal, somatic and material components. The material component for a haste spell was a shaving of licorice root,[2][4] which could later be replaced by the use of a spellcasting focus.[12]

In the Chondathan spellcasting tradition of Turmish, prior to the Time of Troubles, the verbal component for this spell was made up of harsh syllables and it had no material component.[13]

HistoryEdit

The Netherese arcanist Quantoul was given the credit for the creation of this spell in −2022 DR; it was originally called Quantoul's fastmorph.[1]

After the Time of Troubles of 1358 DR, the spell had the side effect of aging the user one full year.[6] After the Year of Wild Magic, 1372 DR, that was no longer the case.[4]

AppendixEdit

NotesEdit

The 3.0-edition spell mass haste was removed and merged into haste for 3.5-edition Dungeons & Dragons.

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68, 88, 209–210, 250. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 42. ISBN 978-0-7869-6612-7.
  4. 4.0 4.1 4.2 4.3 4.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 239. ISBN 0-7869-2886-7.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 66. ISBN 0-7869-1836-5.
  6. 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 149–150. ISBN 0-88038-716-5.
  7. Loren Coleman (1995). Chronomancer. Edited by Matt Forbeck. (TSR, Inc), p. 41. ISBN 978-0786903252.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  9. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 122–123. ISBN 0-7869-0437-2.
  10. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 74. ISBN 0-9356-9601-6.
  11. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 83. ISBN 0-8803-8099-3.
  12. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.
  13. Jeff Grubb and Kate Novak (November 1988). Azure Bonds. (TSR, Inc), p. 279. ISBN 0-8803-8612-6.
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