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[[Category:Conjuration spells]] |
[[Category:Conjuration spells]] |
Revision as of 19:43, 2 December 2019
Heal was a conjuration, evocation, or necromancy spell that cured many ailments and restored health.[1][2][3][4][7] The reverse of this spell, harm, could drain health away, bringing a creature to near unconsciousness and death.[3][4][7]
Effects
The caster had to touch the recipient of this spell for it to work.[2][3][4][7]
The original necromantic version of this spell restored a creature to full health, cured all diseases, restored sight, and cured mental disorders caused by brain injury or magic such as feeblemind.[3][4][7]
After the Year of Wild Magic, the conjuration version delivered a charge of positive energy that had an upper limit on how much health it could restore, but it also cured blindness, deafness, disease, insanity, poison, sickness of all sorts, and the effects of spells such as confusion, and feeblemind.[2]
If cast in reverse, harm brought a living creature to the brink of unconsciousness and inflicted a disease on the victim.[3][4][7]
If either version was successfully cast on an undead creature, it acted like the corresponding harm spell.[2][3][4][7]
Components
The spell needed only verbal and somatic components to be cast.[1]
Notable Uses
During the Time of Troubles in the Year of Shadows, 1358 DR, Luna used a heal spell to damage and disabled a trio of night riders in the streets of Waterdeep. It allowed her and her friends to get away.[9]
Appendix
See Also
- Harm
- Cure Disease
- Cure Blindness or Deafness
- The various {{Cures and inflicts}}
- Star ruby
External links
- Heal article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- D&D Beyond
References
- ↑ 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–208, 250. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 2.4 Template:Cite book/Player's Handbook, 3.5 Edition
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 228. ISBN 0-88038-716-5.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 289. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 51. ISBN 0-9356-9601-6.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 69. ISBN 0-8803-8099-3.
- ↑ Dan Mishkin (September 1990). “Total Eclipse”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #22 (DC Comics) (22)., p. 13.