Deities[edit | edit source]
Powers[edit | edit source]
Their healing spells increased in potency.
Spells[edit | edit source]
Novice spellcasters were able to use the cure light wounds, cure moderate wounds, and cure serious wounds spells. Clerics of some experience could cast cure critical wounds, healing circle, and heal. Those that were masters of this domain had access to regenerate, mass heal, and true resurrection.