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Hell hounds were fiery beasts found within Acheron and the Nine Hells. They were ferocious pack hunters that acted as faithful companions and dangerous pets across the multiverse.[1][3]

DescriptionEdit

Hell hounds resembled monstrous dogs with powerful physiques, standing between 2‒4.5 ft (0.61‒1.4 m) high at the shoulder and weighing about 120 lb (54 kg).[3][4] Their fearsome forms were covered in short, rust-red or red-brown fur and their eyes glowed red. The markings on their bodies as well and their fangs and tongues were the color of soot, and they reeked of sulfurous smoke.[4] Nessian breeds were the size of draft horses, coalblack canines normally equipped with infernal chainmail shirts.[3]

PersonalityEdit

Hell hounds, being intelligent beasts of law, could be trained and commanded by various entities across the planes, but their inherent malice limited their versatility.[1] Outside of retrieving specific objects, hell hounds could only be trained to kill, abandoning or betraying masters that forbade them from sating their merciless hunger.[1][4] Even if not specifically trained, they stole items from their deceased victims to use as playthings, such as noisy bags or pouches containing a victim's treasures, toying with them until the flammable components eventually turned to ash and the remains littered their dens.[4]

CombatEdit

Unlike ordinary dogs, hell hounds did not howl when hunting instead quietly stalking their prey and surrounding them in a ring.[4] One or two hell hounds would immediately use their scorching hot breath to drive their quarry into the waiting, fiery fangs of the other pack members, unafraid of harming their other infernal companions.[2][3] Cunning and efficient, they targeted the weakest of prey, slowly surrounding those that refused to retreat. They only bayed when in the determined pursuit of fleeing victims, creating a hollow and frightening tone.[1][3][4]

SocietyEdit

Hell hounds were not native to the Material Plane, instead having been brought there by a plethora of evil entities for various uses, namely hunting or guarding.[2][4] Although they had difficulty mating on the Prime Material Plane, many wicked beings bred indigenous populations.[3][4] Summoned hell hounds had a tendency to escape into the wild and even those domesticated as puppies had a small chance of going rogue later in life.[4]

Azers were known to use them as faithful pets but fire giants and devils in particular were known for their use of the infernal beasts.[1][3][4] Appreciated and favored for their keen senses, fire giants used hell hounds as watch dogs and bred their own populations millennia ago to create an instinctively loyal breed. Having been artificially selected for size and skill, firebred hell hounds were far more powerful and utilized more cautious tactics, able to charge up an even more dangerous version of their fire breath that they saved for when surrounded.[2][4] The archdevils kept their own kennels of hell hounds and Asmodeus himself kept his own fearsome breed, the Nessian warhounds, under his palace.[3]

Asmodeus - Eric Deschamps

A Nessian warhound guarding Lord Asmodeus.

EcologyEdit

DietEdit

The dietary needs of hell hounds were similar to those of ordinary canines and they would consume anything that appeared edible. The flesh they consumed fed the fires within them and they only occasionally brought food back to their dens for later consumption, preferring to eat at the site of the hunt.[1][4]

SensesEdit

It was practically impossible to avoid detection from a hell hound, as their vision was sharp enough that they spot those in hiding or invisible half of the time. Their excellent olfactory senses made them capable trackers and their hearing made them incredibly difficult to sneak up on.[3][4]

PacksEdit

Hell hound packs could be as small as a pair or contain up to twenty of the vicious beasts. The largest and strongest hell hound became leader and drove off any competitors, forcing them to establish their own packs and territories. Territories were somewhere between 5-14 miles centered on their dens and could overlap with one another.[4]

HabitatEdit

Despite their infernal appearance earning them association with the Nine Hells, hell hounds did not originate from Baator. Primordials originally created them eons ago, hence why they could be found on the Plane of Fire.[2][7] Some were known to migrate to the Material Plane using portals found there, such as from the Peaks of Flame in Chult.[8] Since then, hell hounds could be primarily located on Acheron's battlefields and across the rest of the lower planes.[1] They inhabited areas known for their fiery landscapes, from barren mountains, to scorching deserts to blazing caverns from Hell to the Abyss.[2][9] On the Material Plane they were invasive beings that caused more forest fires than any other creatures excluding humanoids due to their hunting tactics.[4]

Life CycleEdit

Hell hound puppies were born in litters of 2-8 and newborns were only a tenth the size of adults. They slowly grew to adult size over the course of one and a half years, gaining the burning bite of their parents after two months that gradually rose to full power as they aged. At least once each day they burped an uncontrolled burst of harmless flames, which had a tendency to ignite flammable objects nearby.[4] A hell hound's inner flame engulfed them upon death, resulting in an eruption of ember and smoke at the end of which left only burnt, black scraps of fur.[1]

Notable Hell HoundsEdit

Notable AppearancesEdit

Hell hounds DC Comics

Timoth and Onyx find that a hell hound's bark is worse than its bite.

During the Time of Troubles of 1358 DR, a pair of hell hounds were summoned at the House of the Moon, a temple of Selûne in Waterdeep, while a false avatar of the goddess resided there (in fact Shar). High Priestess Naneatha Suaril left the hell hounds to attack Onyx and Timoth when they were caught infiltrating the place, but they slew the beasts and carried on.[12]

AppendixEdit

AppearancesEdit

Card Games
Comics
Novels
Video Games

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 182. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 160. ISBN 978-0-7869-4852-9.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 151–152. ISBN 0-7869-2893-X.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 187. ISBN 1-5607-6619-0.
  5. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 51. ISBN 0-9356-9600-8.
  6. Template:Cite book/Dungeons & Dragons Supplement I: Greyhawk (1974)
  7. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 76. ISBN 0-7869-1850-8.
  8. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 118. ISBN 0-7869-3277-5.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 144. ISBN 0-7869-3134-5.
  10. Thomas M. Reid (May 2007). The Gossamer Plain. (Wizards of the Coast), p. 115. ISBN 978-0786940240.
  11. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 183. ISBN 978-0786966004.
  12. Dan Mishkin (August 1990). “Lunatics”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #21 (DC Comics), pp. 9, 13–15.

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