Helms of underwater action were enchanted helmets that allowed the wearer to survive underwater.[9][10]
Description[]
These helms appeared mundane at first glance and only through means of magical detection could one determine their enchanted nature. Two small lenses were hidden on both sides in the helm's compartments.[9][10]
Powers[]
Helms of underwater action possessed magics that allowed their wearers to see and breathe underwater. The visual part was done via the helm's lenses drawn from hidden compartments. They were positioned at the eye level of the wearer, activating the magics that allowed them to see underwater. Upon utterance of a command word, a helm of underwater action produced a globe of breathable air around the wearer and maintained the magics indefinitely or until dismissed.[9][10]
Creation[]
A capable cleric trained in crafting of wondrous items could create a helm of underwater action with the use of a water breathing spell.[8]
Reputation[]
Helms of underwater action were popular implements among those creatures unable to normally utter words and cast spells underwater.[11]
Notable Helms of Underwater Action[]
- Tasmia's Heart, an enchanted helmet that functioned as a helm of underwater action as well as prolonged its wearer's life.[12]
Notable Owners[]
- Clas Denwith, a General from Arrabar and a priest of Tempus in the late 14th century DR.[3]
- Guthbert Golthammer, a Zhent-appointed constable of Dagger Falls in the late 14th century DR.[1]
- Llachior Blackthorn, the Duke of the Duchy of Cape Velen in the late 14th century DR.[5]
- Kalima, or "Bounce", a half-elven bard who showed no evidence of her fey blood, active in Ravens Bluff in the late 14th century DR.[2]
Appendix[]
See Also[]
Appearances[]
Adventures
The Oracle at Surnbar
Card Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 Jim Butler (1995). The Return of Randal Morn. (TSR, Inc), p. 18. ISBN 0-7869-0170-5.
- ↑ 2.0 2.1 Terence Kemper and Eric Kemper (January 1993). “The Living City: The Painted Boat Restaurant”. In Jean Rabe ed. Polyhedron #79 (TSR, Inc.), p. 18.
- ↑ 3.0 3.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 19. ISBN 0-7869-0400-3.
- ↑ Steve Perrin (1987). Under Illefarn. Edited by Rick Swan. (TSR, Inc), p. 44. ISBN 0-88038-489-1.
- ↑ 5.0 5.1 Ed Greenwood (June 1992). “Kings of the Caravans”. In Roger E. Moore ed. Dragon #182 (TSR, Inc.), p. 48.
- ↑ Donald Bingle (Feburary 1994). The Ruins of Undermountain II: The Deep Levels (Adventures). (TSR, Inc), p. 13. ISBN 1-5607-6821-5.
- ↑ Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 87. ISBN 0880380845.
- ↑ 8.0 8.1 Monte Cook, Jonathan Tweet, Skip Williams (September 2000). Dungeon Master's Guide 3rd edition. (Wizards of the Coast), p. 259. ISBN 978-0786915514.
- ↑ 9.0 9.1 9.2 Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 146. ISBN 0-9356-9602-4.
- ↑ 10.0 10.1 10.2 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 228. ISBN 0-88038-729-7.
- ↑ Bruce R. Cordell (January 1999). The Shattered Circle. Edited by Michelle Vuckovich. (TSR, Inc.), p. 22. ISBN 0-7869-1325-8.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 124. ISBN 0-7869-3134-5.