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The Herd is an adventure module set in Malatra – Living Jungle using the Dungeons & Dragons 3rd edition ruleset. It is part of the Living Jungle series of adventures published for the RPGA Network. It is an adventure designed for characters of ny level.

A herd of garuda are trampling the jungle, heading straight for the village of the Rudra, and Bengoukee asks you, the heroes of Malatra, to stop them. But how ... now that's the strange part... An adventure for heroes of any level.

Summary[]

In the Year of Tigers Curse (1374 DR), the Chief of the Tribe of Big Chief Bagoomba, old Bengoukee, contacted a group of heroes of the Living Jungle through a dream and asked for the help in stopping an unnatural garuda stampede that threatened the Rudra tribe. Heroes guided to the mysterious Spirit Cave where they were transformed into garuda, ready to infiltrate the deadly herd. Soon, the disguised heroes discovered that the herd was magically led by a massive flesh lizard wearing a seemingly indestructible amulet that belonged to ostracized sorcerer of the menaced tribe – Halussa. After removing Halussa's ruby from the flesh lizard, the herd quickly dispersed and the garuda heroes confronted the malicious sorcerer.

Index[]

Click here for complete page index

Characters
BengoukeeHalussa
Creatures
antelopeduck billflesh lizardgarudagaruda chickengnashergoathorn lizardleopard katangaNubariraptorrock-skinrunnersailbackspiketailthree-horntyrant lizard
Referenced only
oscraysaruShu
Locations
Fire MountainJungle of Lost TribesMalatraRiver of Laughing IdolsRudraSpirit CaveVillage of Big Chief Bagoomba
Organizations
RudraTribe of Big Chief BagoombaWise Ones
Magic
Spells
bull's strengthcat's graceconfusioncontinual flamedancing lightsdarknessdazedetect poisonflareghost soundhold personmage armormage handmagic missilemirror imageprotection from normal missilesshield (spell)shoutslowsuggestionray of frostreduceresistancetrue strike
Items
Halussa's rubykeen shortspearspell fetish
Other
Blessing of the Cave SpiritCurse of the Snake Mother
Miscellaneous
copperGaruda languageLion's Eyeloinclothmossruby

Appendix[]

Notes[]

  1. The events of the Living City Ravens Bluff and the Living Jungle campaigns took place on a timeline that advanced together with the real world's time. Even though all Living City/Living Jungle adventures were dated with real-world dates and year names on the Malatran calendar, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR). As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month. Using that data, we can use the Legacy of the Headshrinker to date the Living Jungle adventures. The adventure features Malatran heroes traveling to the Vast and meeting several player character from the Living City campaign. Legacy of the Headshrinker takes place in 2000 – The Year of Great Change, which correlates with 1373 DR. This means other named years in the Living Jungle campaign can receive a DR conversion: The Year of Awakening (1995) – 1368 DR;The Year of Discovery (1996) – 1369 DR;The Year of New Peoples (1997) – 1370 DR;The Year of Gathering Darkness (1998) – 1371 DR; The Year of Sorrow and Hope (1999) – 1372 DR;The Year of Great Change (2000) – 1373 DR;The Year of Tigers Curse (2001) – 1374 DR;The Year of Despair (2002) – 1375 DR;The Year of Lion's Victory (2003) – 1376 DR.

References[]