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Heroes of Battle is an accessory for the 3.5th-edition of Dungeons & Dragons® ruleset, focusing on mass-combat matters.

Prepare for War

Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages.

This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on and around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climactic battles of epic proportions.

Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. You can build military characters with new feats, spells, uses for traditional spells, and prestige classes. Information is given on tools specific to the battlefield, including siege engines, weapons, magic items, steeds, and other exotic mounts. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields.

Contents[]

  • Introduction
  • Chapter 1: The War Campaign
  • Chapter 2: Building Adventures
  • Chapter 3: Battlefield Encounters
  • Chapter 4: Rules of War
  • Chapter 5: The Military Character
  • Chapter 6: Magic of War
  • Appendix I: Sample Armies
  • Appendix II: Sample Soldiers
  • Appendix III: Battlefield Steeds

Description[]

Heroes of Battle is intended for use by Dungeon Masters who want to incorporate large-scale, epic battles into their game. It contains ideas for wartime adventures, new rules for wartime games, and military-oriented feats, prestige classes and non-player characters.

Credits[]

  • Designers: David Noonan, Will McDermott, Stephen Schubert
  • Development Team: Andy Collins, Rob Watkins
  • Editors: John D. Rateliff, Gary Sarli
  • Managing Editor: Kim Mohan
  • Design Manager: Christopher Perkins
  • Development Manager: Jesse Decker
  • Senior Art Director RPG: Stacy Longstreet
  • Director of RPG R&D: Bill Slavicsek
  • Art Director D&D: Dawn Murin
  • Cover Artist: David Hudnut
  • Interior Artists: Wayne England, Doug Kovacs, Chuck Lukacs, Roberto Marchesi, Mark Nelson, Eric Polak, Wayne Reynolds, Franz Vohwinkel
  • Graphic Designer: Dee Barnett
  • Cartographers: Todd Gamble
  • Graphic Production Specialist: Erin Dorries
  • Image Technician: Jason Wiley
  • Production Managers: Josh Fischer, Randall Crews

Gallery[]

External links[]

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