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The High Ice was a desolate monster-infested glacier, found directly north of the Anauroch desert, that had been extended from its original size by the magic of the phaerimm[4][5].

Geography[]

The western edges of the High Ice gave way to the Frozen Sea, a frozen desert where part of the Narrow Sea once stood.[6]

History[]

The Netherese put considerable effort in constructing mythallars along strategic points in order to prevent the ever-expanding glacier from encroaching upon the Narrow Sea, the primary route through which their ships traveled. When their empire fell in -339 DR the mythallars stopped functioning, allowing the glacier to continue its advance and over hundreds of years freeze over it entirely by 1 DR.[7].

In -329 DR, members of Clan Shattered Shield traveled east through the High Ice, fleeing from the slaying slumber plague.[8]

In 1372 DR the Shadovar began using shadow magic to melt large portions of the High Ice in an effort to make Anauroch fertile, causing widespread disruption of climate and weather systems throughout Faerûn. Eventually, their efforts were thwarted.[9][10][11]

Notable Locations[]

Bhaulaea[]

Buried within glacial ice in the western reaches of the glacier, this ruin was once a sarrukh city of the Isstosseffifil empire, but was abandoned in the midst of their war with the phaerimm. Only one section of the city remains well preserved, housing a portal to the ruins of Ss’yin’tia’saminass.[12]

Choshein[]

The ruins of an ancient, subterranean Jhothûn city that was destroyed by the Netherese and later used by them briefly as a colony.[13]

Smokeholes[]

An area of large, round vents where hot cloud-like plumes of steam spewed out from underground flows of lava known as the Caverns of Burning Ice. Many gnomes and dwarfs were known to mount expeditions down into those treacherous caverns, braving their noxious gases and salamanders for the veins of rare ores fabled to lie within.[14][15]

Nearby were a number of grottos, warmed by smaller vents, that dragons in the region were known to frequent.[14] Strangely, Red, brass, topaz, and blue dragons were known to be found here, while throughout the rest of the High Ice white dragons were the the predominantly encountered species.[16]

Rift of Stars[]

Otherwise known as the "Road of Gems" or "River of Gems," was a massive narrow glacial rift that stretched on for miles and reached down into stony depths adorned with deposits of beljurils, amarathas, rubies, and other precious gems. The rift's name was derived from the dazzling spectacle of lights that the beljurils display at night. Many mining expeditions have been made to the rifts, inspiring a plethora of ballads and leading to the creation of many small caves that provide shelter.[17]

Llashloch, The Lake of Ice[]

A large glacial rift, said to resemble a bent human arm, that has been hollowed out by hot springs. The steaming lake below was teeming with wind-sculpted ice floes, the hot springs unable to completely remove the ice. White-skinned octopuses and snow cloakers were known to lurk in these depths.[18]

Taglorlar[]

Otherwise known as the "Beth of Taglo", Taglorlar was a notable line of sharp rock hills that rose from the Plain of Standing Stones and spanned the northeastern part of the region. The exact number of rocks was unknown, but many traveled across them like a road or used them as shelter. Much like other notable locations in the region, creatures often lurked along the rocks in hopes of ambushing travelers.[18]

Untrivvin[]

A mountain peak largely inhabited by yetis and believed by many people to be haunted. Its name was derived from an extinct language and roughly translates as "singing rock," based on the fact that it occasionally rang like a bell. The sound and the haunting myth that surrounded this mountain both originated from the mountain's subterranean inhabitants, the tomb tappers. The ringing was caused by the mountain's interior being a honeycombed structure, carved smoothly, with chambers and halls that were all curved.[18]

Wise men long claimed that there were rare ore and gems to be found within the depths of Untrivvin, but no one had ever returned from it with proof.[18]

Inhabitants[]

Despite it being an obvious place for frost giants to lair, no true giant had entered the High Ice ever since a tribe of them attempted to enslave the local crystal dragons and were massacred in the process.[16]

Rumors & Legends[]

Legends tell of the northernmost part of the High Ice in actuality being a huge white pudding, hundreds of feet in diameter that doesn't move, simply waiting for creatures to come along and be devoured by it.[19]

According to Ibn Al'Arif, when he was traveling through this region a stranger claimed that the salamanders within the Smokeholes were allegedly guarding something the order of a powerful entity.[19]

Ancient Netherese ruins were said to lay well-preserved within the ice, protected by restless spirits and various monsters who have come to inhabit them.[14][20] Runlatha was one of these cities, but is buried so deep beneath the ice that no one has been able to access it.[21]

Augaurath, an ancient white dragon that ruled over all other dragons in the region, was rumored to be worshiped as a god by other creatures that inhabited the High Ice. Such as the yeti, winter wolves, and even a few semi-intelligent remorhaz.[22]

Snow elves, an arctic off-shoot of the elven race, was rumored to inhabit the High Ice.[23]

Appendix[]

References[]

  1. 1.0 1.1 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 6. ISBN 1-56076-126-1.
  2. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 20–23. ISBN 1-5607-6917-3.
  3. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 84. ISBN 0-7869-3277-5.
  4. slade (1996). How the Mighty Are Fallen. (TSR, Inc), p. 13. ISBN 0-7869-0537-9.
  5. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 12. ISBN 0-7869-0437-2.
  6. Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), p. 135. ISBN 0-7869-4362-9.
  7. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 81. ISBN 0-7869-0437-2.
  8. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 49. ISBN 978-0-7869-4731-7.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 168–170. ISBN 0-7869-3134-5.
  10. Troy Denning (March 2001). The Summoning. (Wizards of the Coast). ISBN 978-0-7869-1801-0.
  11. Troy Denning (November 2002). The Sorcerer. (Wizards of the Coast), pp. 1–343. ISBN 978-0-7869-2795-1.
  12. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 96. ISBN 0-7869-3277-5.
  13. James Wyatt (2002-06-19). Portals of the Frozen Wastes: Jhothûn”. Perilous Gateways. Wizards of the Coast. Archived from the original on 2004-02-16. Retrieved on 2015-10-18.
  14. 14.0 14.1 14.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 66. ISBN 1-56076-126-1.
  15. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 21–22. ISBN 1-5607-6917-3.
  16. 16.0 16.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 20. ISBN 1-5607-6917-3.
  17. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 66–67. ISBN 1-56076-126-1.
  18. 18.0 18.1 18.2 18.3 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 67. ISBN 1-56076-126-1.
  19. 19.0 19.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 23. ISBN 1-5607-6917-3.
  20. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 20, 23. ISBN 1-5607-6917-3.
  21. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 107. ISBN 0-7869-3654-1.
  22. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 20–21. ISBN 1-5607-6917-3.
  23. Chris Perry (December 1996). “The Seldarine Revisited”. In Pierce Watters ed. Dragon #236 (TSR, Inc.), pp. 11–17, 25.
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