Highcastle, which earned its name from the keep located just south, was the largest community in High Dale. It served as a crossroads between Cormyr and Sembia.[1] Despite there being no permanent trading companies in all of High Dale, many traders would come to the city to trade in the warmer spring and summer months.[2]
Government and defense
The city of Highcastle was home to High Dale's ruling body, the Dale Council and the High Constable, Irreph Mulmar in 1367 DR. It also housed their militia, the mercenaries known as the Pegasus Archery Company and Irreph's militaristic endeavor, the Flying Auxiliary.[3]
Notable locations
- The Dale Councilchamber
- This complex included the council hall, a barracks for the Watchmen and the manor of the High Constable.[1]
Inns and taverns
- The Eagles' Eyrie
- A small, dirty inn that primarily catered to travelers on a budget.[1]
- The Shield and Keep
- An alehouse that was quite popular among the Highdalesmen.[1]
- The Swordsmith's House
- This rather fine inn would close down during the winter months due to lack of business.[1]
Shops
- Frogfoot's Provisions
- A general store that provided some rations and finished crafts and goods.[1]
- Ironhand's Arms
- This weapon shop was run by a dwarven smith named Azan Stonesplitter.[1]
Strongholds
- Arrowpoint
- Home to the Pegasus Archery Company, this holding included a barracks and stables and was encircled by an earthwork.[1]
- High Castle
- The now-ruined castle was once the seat of power for the bandit-king, Baron Amadin.[1]
Temples
There were no major temples in Highcastle, though the town did have a small chapel of Tempus, watched over by Sheila Wyndlass.[2]
Appendix
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Richard Baker (1993). The Dalelands. (TSR, Inc), p. 33. ISBN 978-1560766674.
- ↑ 2.0 2.1 Richard Baker (1993). The Dalelands. (TSR, Inc), p. 32. ISBN 978-1560766674.
- ↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 31. ISBN 978-1560766674.