Hippocampi were aquatic, horse-like creatures.[5]

Description Edit

They had the body of a horse, a scaly fish's tail, and fins instead of hooves or a mane.[3] Their front sides were covered with small scales, with larger scales at the rear.[5] Their skin was colored with ivory, blue, or green according to the shades of the sea.[6]

Hippocampi could breathe either salty or fresh water and even normal air for a short period of time. They were also proficient in swimming and deep diving.[6]


Being wild and desiring to keep their free spirit, hippocampi were not easily tamed, but they could be trained to carry and fight with a rider. Being good creatures and skilled judges of character, they would more commonly serve good causes and refuse to assist any creature they considered evil or hostile.[3][4] They were excellent racers and good mounts.[3] They served as a favored steed for sea elves[7] and tritons[3] and could even be the special mount of an aquatic paladin.[8]


Hippocampi lived in pods, made up of one to three stallions and around eight to twenty mares. In each pod, a stallion is designated as leader through custom and/or rituals. Each stallions had its own harem that are compound with mare that had chosen to join it and remain in it for life generally.[1]

They would often ally with tritons which, in return, while keep the hippocampi's eggs in their castle.[1]

In case of great danger or crisis, several pods could gather to join their effort against a common threat. A gathering of this sort could be compound of thousands hippocampis.[1]

Notable HippocampiEdit


The Happy Hippocampus was an inn in the port of Procampur.[10]

The sea unicorn, a hippocampus with a glowing horn, was a myth among worshipers of Sashelas, as a symbol of great changes. This was especially true for the Lances of the Sea Unicorn, who were the clergy and warriors of the Sharksbane Wall.[11]

The village of Lathtarl's Lantern had a temple decorated with the mastheads of wrecked ships, some of which were known to resemble hippocampi.[12]


See AlsoEdit


  1. In the Stormwrack sourcebook, hippocampi are listed as being always neutral in alignment. However, all other sources present them as chaotic good, and the description in Stormwarck even goes into detail about their desire to serve good causes and their love of freedom, which strongly suggests that the statistics block was in error.


Further ReadingEdit


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Margaret S. Lundock & Ramsey Lundock (July 2000). “The Ecology of the Hippocampus: Kidnapped!”. In Dave Gross ed. Dragon #273 (Wizards of the Coast), pp. 88–84.
  2. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.). ISBN 1-56076-109-1.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), pp. 153–154. ISBN 07-8692-873-5.
  4. 4.0 4.1 4.2 4.3 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 189. ISBN 1-5607-6619-0.
  5. 5.0 5.1 5.2 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 51. ISBN 0-9356-9600-8.
  6. 6.0 6.1 James Wyatt (March 2000). “Animal Henchmen”. In Dave Gross ed. Dragon #269 (Wizards of the Coast), p. 31.
  7. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 63. ISBN 0-7869-1316-9.
  8. Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), p. 51. ISBN 07-8692-873-5.
  9. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 142. ISBN 0-7869-1393-2.
  10. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 98. ISBN 0-8803-8828-5.
  11. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 152. ISBN 0-7869-1393-2.
  12. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 50–51. ISBN 1-5607-6940-1.
Community content is available under CC-BY-SA unless otherwise noted.