Hishna or talonmagic was a form of divine magic practiced by Maztican priests of Zaltec.[1] Hishna was the magic of claw, fang, and venomous sting.[2]
Hishna could be used over long distances and powerful practitioners could dominate the will of another being hundreds of miles away. Hishna could also be used to create a sending to deliver messages over long distances and could be used to animate objects such as snake skins.[1]
Appendix[]
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See Also[]
References[]
- ↑ 1.0 1.1 Douglas Niles (1990). Ironhelm. (TSR, Inc). ISBN 0-8803-8903-6.
- ↑ Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), pp. 63–64. ISBN 1-5607-6084-2.
Connections[]
Schools of Magic
Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation • Universal
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power