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The history of Myth Drannor was long and tumultuous, fraught with rises to power and falls to ruin. It spans the timeline of the original city of Cormanthor, along with that of Myth Drannor into the 15th century DR.

Early History and Opening[]

−3983 DR
The city of Cormanthor was founded by Coronal Kahvoerm Irithyl as the capital city of Cormanthyr, the empire that united the elven lands of Semberholme, Elven Court and Jhyrennstar.[1][2] Coronal Kahvoerm summoned the Rule Tower with the elfblade known as the Rulers' Blade, a ritual that was soon repeated with the Warblade and the Artblade, forming the three towers of Castle Cormanthor.[3]
−2200 DR
The lovers referred to as the "Guardian Paramours" underwent the process to become the first baelnorns, dedicating their existence to the protect the city and its coronal.[4]
Year of Burning Briars, −223 DR
By this year the city enjoyed four thousand years of prosperity. It passed into its sixth rysar as Eltargrim Irithyl emerged as the newest Coronal.[5][6] Due to the increasing threat of regular orc raids and the greater influence held by other races of Faerûn, Coronal Eltagrim declared that a mythal would be built around the city and allowed the first human visitor to set foot within.[7][8][9]

The Golden Age[]

Year of Soaring Stars, 261 DR
With the completion of the mythal,[8] the newly-named city of Myth Drannor was opened to all non-elves.[10][11][12]
Year of Pages Perilous, 262 DR
The five leading elven houses of Myth Drannor left the city and began to formally document the "crimes" of humanity.[13] Among these were Starym, Bharaclaiev, Hyshaanth, Rhaevaern, and Tellynnan families.[7][14][12]
The rebellion was brought to the Court of Cormanthor by Lord Speaker Llombaerth Starym and many nobles lost their lives before the conflict was ended by the Coronal, the Srinshee and Elminster Aumar.[9]
Year of the Unspoken Name, 266 DR
Eight humans were murdered by poison, and the killings are attributed to a servant of House Ammath, who actually spied for for House Symbeam.[14][12]
Year of the Delighted Dwarves, 273 DR
Dwarves from Ammarindar and Citadel Felbarr relocated from their ancestral homes to Myth Drannor.[14][15][12]
Year of Fallen Flagons, 284 DR
Scores and scores of halflings traveled east from their homes in far to the west in Tethyr and Meiritin in order to relocate to the city. Several portals are established in order to better facilitate this migration.[11][16][12]
Year of Full Cribs, 290 DR
A record number of babies were born within the city during the year. The number of elven births that year was greater than those born in the entirety of the previous decade.[16]
Elves and non-elves engaged in their first cooperative dragon-hunt and slayed the white dragon Arkhenthus.[16]
Year of Frostfires, 292 DR
The first groups of gnomes made their home in Myth Drannor.[11][16][12]
Year of Sundered Sails, 307 DR
Over 500 humans and dwarves joined the ranks of the Akh'Velahrn, which had never before had non-elves among its members.[16][12]
Year of Promise, 308 DR
The Crown Against the Scepter Wars came to an end with a Cormanthyrian victory over the city-state Hlondath.[16][12]
Year of the Battle Talons, 358 DR
The red dragon Garnetallisar was granted permission to live within the city, due to its unique benevolent nature.[12]
Year of Seven Stars, 379 DR
Seven powerful mages formed the first wizard school that was open to all races whose teachers were not exclusively elves, known as the Incanistaeum. These mages came to be known as the Seven Wizards of Myth Drannor outside the city.[17][18][19]
Year of the Warning Ghost, 398 DR
The city's mythal was assaulted by a contingent of five black dragons and two green dragons. They were ultimately destroyed by Itham, commander of the dragonriders, though at the cost of his life, that of a bronze dragon, along with fifty hippogriffs and their riders.[17][20][12]
Year of the Empty Helm, 462 DR
The coronal placed moratorium on the creation of new homes and no more non-elves were permitted to make their residence in Myth Drannor.[12][21]
Year of Trials Arcane, 523 DR
The Starym clan of elves returned from Eaerlann and Illefarn to reclaim their family's holdings and restore theirs honor. This was not the case unfortunately, as Illitran Starym formed a pact with Moander.[22][23]
Year of the Three Setting Suns, 561 DR
The Guild of Naturalists formed their order and spent the next two years building the Halls of the Beast-Tamers.[24][25]
Year of the Bloody Crown, 649 DR
The surviving dwarves of Roldilar fled to Myth Drannor after their home was destroyed during the Battle of Deepfires.[21]
Year of the Bloody Tusk, 661 DR
This was the year considered by many to be the apex of Myth Drannor's cultural influence and power within the region.[8][26]
Content with the completion of his dream of "unifying the tribes of this great land",[27] Eltargrim died and passed on to Arvandor.[28] Eltargrim's heir and the city's high mages declared a five-year mourning period.[29][21]

The Dusk[]

Year of the Falling Petals, 664 DR
Eltargrim's only heir, Aravae Irithyl was murdered by Illitran Starym[28], leaving no apparent ruler for the end of the mourning period.[29][21]
Year of Stern Judgment, 666 DR
Following the end of the Mourning Days, it was declared the city would hold a Claiming Ceremony. The deaths of forty elves follow with no individual declared worthy to rule. The Srinshee took the Crownblade on her own accord and fled Myth Drannor, vowing only to return once the elves had remembered the lost dream of Cormanthyr.[21][28][30][31]
Year of Austere Ceremonies, 667 DR
With no single person to serve as coronal, the Arms-Major and Spell-Major of Myth Drannor met with two mages of the High Court along with the spirits of the trees. Guided by the message "if one star cannot guide you in your travel, look to them all for guidance", they formed the Council of Twelve.[21][32][28][31]
Year of the Angry Caverns, 672 DR
Many dwarves left the city for the region of the Moonsea, settling in hills of Sarphil.[21]
Year of the Howling, 682 DR
The spellcasting group known as the Seven Wizards of Myth Drannor was disbanded. Many other talented mages, artists, and craftspeople left the city soon after. Those who came into the city only sought power derived from the city's mythal.[33][34][35]
Year of the Sundered Crypt, 684 DR
After tunneling beneath the city, dwarves of Clan Tarynstone were exiled from Myth Drannor.[21]
Year of the Wraithwinds, 685 DR
As it became more apparent that a civil war would break out between the city's noble houses, many individuals joined the Akh'Velahr. This highly-trained force served under the command of the council.[36][35]
Mages from the High Court formed the Eternal Srinnala, the group of spellcasters who dedicated themselves to the final wishes of Cormanthy's last coronal and the Srinshee.[37]
As of this time, many guilds and establishments in the city segregated themselves from others by race or occupation. The city's priests united in defense of their own interests, over those of their fellow Myth Drannans.[37]
Year of the Clashing Blades, 690 DR
The Incanistaerum was disbanded by the last of the Seven Wizards.[21]
Year of the Ominous Oracle, 694 DR
Darcassan, great diviner of Windsong Tower shared his visions about the fall of Myth Drannor with the elders, but was directed to inform no one else. Members of the Circle of Flames began to discreetly removed magic items and tomes out of the City of Song.[21]
Year of Portents Perilous, 707 DR
By this year the noble members of the Council of Twelve had fallen to divisive in-fighting and dedicated themselves to the interests of their own houses over those of Myth Drannor. The empire of Cormanthyr had become a collection of city-state.[38]

The Fall[]

Ruins of Myth Drannor - Jason A

Ruins of Myth Drannor, by Jason A. Engle

Main article: Weeping War
Year of Bound Evils, 708 DR
The long-imprisoned group of nycaloths known as the Trio Nefarious were released from an extra-dimensional prison high above the city. Aulmpiter, Gaulguth and Malimshaer escaped to the North where they began raise an army that came to be known as the Army of Darkness.[21][36][39]
Within 18 months they had amassed a great host of orcs, gnolls, trolls, goblins and other lesser fiends and monsters, some 3,000 strong.[40].
Year of Despairing Elves, 711 DR
Intent on seeking revenge against the elves that had imprisoned them,[41] the nycaloths and their army entered the northern woods of Cormanthor, attacking some elven outposts and moving closer to the capital of Myth Drannor. These initial hostilities began what came to be known as the Weeping War.[21][42]
Year of Doom, 714 DR
After three years of war, the city of Myth Drannor was finally overrun by the Army of Darkness.[43] Despite fierce resistance from the elven defenders and the deaths of the three nycaloths, the demonic hordes were far too numerous to prevent the fall of the city. In an operation lasting almost a month, the city was set alight and pillaged, and the elves were almost all slain.[39][44][42]
About 200 survivors managed to escape the onslaught.[42] Some humans and elves were able to flee to Ascalhorn and Silverymoon, a dozen of whom were aided by the Seven of Silver.[45]
The self-exiled elven leaders that left some five hundred years earlier formed the Eldreth Veluuthra, or the "Victorious Blade of the People".[13]
The fall marked the beginning of the Retreat – the six-hundred year period when the elves of Faerûn gradually left the Realms for the fabled isle of Evermeet.[46]

The Interim Years[]

For over six centuries, the city's ruins were home to many lethal predators including alhoons, devils, dragons, the Cult of the Dark Naga and phaerimms. Parts of it were protected by baelnorns and it was frequented by adventuring parties and raiders looking for treasure and magic.[47] The elves kept the place hidden and sealed for the most part, and the city became a legend, one of the most dangerous adventuring sites in all of Faerûn. It remained as such for many years, even through the Retreat when the elves abandoned Cormanthor and left the city to its own fate.[48]

Year of the Rose Pearls, 1122 DR
The scrying stones of Myth Drannor were recovered by Princess Ilmara of Impiltur.[49]
Year of the Harp, 1355 DR
Malkizid returned to Faerûn and takes leadership over the fiends infesting the city.[50]

Recapture[]

Year of Lightning Storms, 1374 DR
Kaedthis, the leader of one of the cults of the moon, sought to recapture the city and take control of its mythal.[51]
The army of Seiveril Miritar, leading a return to Faerûn, recaptured Myth Drannor and its new Coronal, Ilsevele Miritar, began restoring the city to its former glory. As of 1479 DR, the city occupied a smaller area than it once did, and some parts of the ruins of the older city were still present, the forest having regrown to cover them. Myth Drannor's mythal was repaired and was active in 1479 DR, preventing access to the city from other planes.[52]

The Sundering[]

Year of the Rune Lords Triumphant, 1487 DR
After over 100 years of war against Netheril, the Netherese enclave of Thultanthar fell from the sky upon Myth Drannor, destroying both cities. Ilsevele and her surviving subjects fled to Semberholme.[53]

Appendix[]

See also[]

References[]

  1. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 27. ISBN 978-0-7869-4731-7.
  2. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 33. ISBN 0-7069-0761-4.
  3. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 55. ISBN 0-7069-0761-4.
  4. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 125. ISBN 0-7869-3654-1.
  5. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 53. ISBN 978-0-7869-4731-7.
  6. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 35. ISBN 0-7069-0761-4.
  7. 7.0 7.1 Jim Butler (1995). The Return of Randal Morn. (TSR, Inc), p. 4. ISBN 0-7869-0170-5.
  8. 8.0 8.1 8.2 Jim Butler (1995). The Return of Randal Morn. (TSR, Inc), p. 5. ISBN 0-7869-0170-5.
  9. 9.0 9.1 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 56. ISBN 0-7069-0761-4.
  10. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 37. ISBN 0-7069-0761-4.
  11. 11.0 11.1 11.2 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 68. ISBN 978-0-7869-4731-7.
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 127. ISBN 0-7869-3654-1.
  13. 13.0 13.1 Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 78. ISBN 0-7869-3692-4.
  14. 14.0 14.1 14.2 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 37. ISBN 0-7069-0761-4.
  15. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 84. ISBN 0-7869-3654-1.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 38. ISBN 0-7069-0761-4.
  17. 17.0 17.1 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 39. ISBN 0-7069-0761-4.
  18. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 269. ISBN 0-7869-1836-5.
  19. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 72. ISBN 978-0-7869-4731-7.
  20. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 73. ISBN 978-0-7869-4731-7.
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 128. ISBN 0-7869-3654-1.
  22. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 40. ISBN 0-7069-0761-4.
  23. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 90. ISBN 978-0-7869-4731-7.
  24. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 41. ISBN 0-7069-0761-4.
  25. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 91. ISBN 978-0-7869-4731-7.
  26. Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 3. ISBN 0-7869-1235-9.
  27. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 130. ISBN 0-7869-3654-1.
  28. 28.0 28.1 28.2 28.3 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 94. ISBN 978-0-7869-4731-7.
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  30. Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 6. ISBN 0-7869-1235-9.
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  32. Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 7. ISBN 0-7869-1235-9.
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  35. 35.0 35.1 Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 18. ISBN 0-7869-1235-9.
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  38. Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), pp. 7–8. ISBN 0-7869-1235-9.
  39. 39.0 39.1 Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 19. ISBN 0-7869-1235-9.
  40. Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 14. ISBN 0-7869-1235-9.
  41. Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 13. ISBN 0-7869-1235-9.
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  43. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), pp. 1–2. ISBN 0-7869-3260-0.
  44. Ed Greenwood (March 1993). “Campaign Guide to Myth Drannor”. In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), pp. 6–7. ISBN 1-5607-6569-0.
  45. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 48. ISBN 0-7869-0391-0.
  46. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 27. ISBN 0-7869-2875-1.
  47. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 133. ISBN 0-7869-3654-1.
  48. Ed Greenwood (March 1993). “Campaign Guide to Myth Drannor”. In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 8. ISBN 1-5607-6569-0.
  49. Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 88. ISBN 0-7869-3697-5.
  50. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 155. ISBN 0-7869-3692-4.
  51. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 76. ISBN 0-7869-3692-4.
  52. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 156. ISBN 978-0-7869-4924-3.
  53. Ed Greenwood (June 2014). The Herald. (Wizards of the Coast), pp. 351–352. ISBN 978-0786964604.
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