Hold monster was an enchantment spell that held a targeted creature helpless.[4]
Effects[]
This spell functioned in the same manner as hold person, except that it could be used against any creature who failed to resist to its effect.[4]
For as long as the caster concentrated, up to one minute, the spell caused one or more creatures to be paralyzed. While under its effect, a paralyzed creature could repeatedly try to break free from the spell. Undead creatures were immune to this spell.[2]
Components[]
The spell required verbal, somatic and material components. The material required was one hard metal bar or rod, which could be as small as a three-penny nail,[4] or a small straight piece of iron.[2] It could be replaced by a spellcasting focus.[11]
History[]
The spell was attributed to the Netherese arcanist Prug in −1864 DR and was originally called Prug's hold being.[1]
Appendix[]
See Also[]
Appearances[]
- Novels
- The Glass Prison
- Video Games
- Neverwinter Nights series
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Hold Monster article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Hold Monster article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
- Hold monster article at the NWNWiki, a wiki for the Neverwinter Nights games.
- Hold Monster article at the NWN2Wiki, a wiki for the Neverwinter Nights 2 games.
- Hold Monster article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
- D&D Beyond
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 63, 207–211, 251. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 39, 43. ISBN 978-0-7869-6612-7.
- ↑ 4.0 4.1 4.2 4.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 214. ISBN 0-7869-1551-4.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 187. ISBN 0-7869-2886-7.
- ↑ Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 29.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 169. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.