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*{{Cite book/FRCS|62-66}}
 
*{{Cite book/FRCS|62-66}}
 
[[Category:Enchantment spells]]
 
[[Category:Enchantment spells]]
[[Category:4th level bard spells]]
 
[[Category:5th level sorcerer spells]]
 
[[Category:5th level wizard spells]]
 
[[Category:6th level law domain spells]]
 

Revision as of 00:06, August 24, 2013

Hold monster is an enchantment spell that holds a targeted creature helpless.

Effect

This spell functions in the same manner as hold person, except that it can be used against any creature who fails its Will save.

Material component

One hard metal bar or rod, which can be as small as a three-penny nail.

References

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