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(Added 5e info to infobox only)
(Past tense; components; creator's name; removed crunch.)
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{{No crunch}}
 
 
{{Spell
 
{{Spell
 
| image =
 
| image =
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| name = Hold Monster
 
| name = Hold Monster
 
| deity =
 
| deity =
| inventor =
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| inventor = [[Prug]]
 
| type =
 
| type =
 
| school5e = [[Enchantment]]
 
| school5e = [[Enchantment]]
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| level5e = {{Spell table|edition=5e|[[Bard]]|5|[[Sorcerer]]|5|[[War domain|War]]|9|[[Warlock]]|5|[[Wizard]]|5}}
 
| level5e = {{Spell table|edition=5e|[[Bard]]|5|[[Sorcerer]]|5|[[War domain|War]]|9|[[Warlock]]|5|[[Wizard]]|5}}
 
| type5e = {{Vancian}}
 
| type5e = {{Vancian}}
| refs5e = <ref name="PHB5e-207-211,251">{{Cite book/Player's Handbook 5th edition|207-211, 251}}</ref><ref name="PHB5e-63">{{Cite book/Player's Handbook 5th edition|63}}</ref>
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| refs5e = <ref name="PHB5e-63,207-211,251">{{Cite book/Player's Handbook 5th edition|63,207-211, 251}}</ref>
 
| feature4e =
 
| feature4e =
 
| keywords4e =
 
| keywords4e =
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| refs1e =
 
| refs1e =
 
}}
 
}}
'''''Hold monster''''' is an [[enchantment]] spell that holds a targeted creature helpless.<ref name="PHB3e"/>
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'''''Hold monster''''' was an [[enchantment]] spell that held a targeted creature helpless.<ref name="PHB3e"/>
   
==Effect==
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==Effects==
This spell functions in the same manner as ''[[hold person]]'', except that it can be used against any creature who fails its Will save.<ref name="PHB3e"/>
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This spell functioned in the same manner as ''[[hold person]]'', except that it colud be used against any creature who failed to resist to its effect.<ref name="PHB3e"/>
   
==Material component==
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For as long as the caster concentrated, up to one minute, the spell caused one or more creatures to be paralyzed. While under its effect, a paralyzed creature could repeatedly try to break free from the spell. [[Undead]] creatures were immune to this spell.<ref name="PHB5e-63,207-211,251" />
One hard metal bar or rod, which can be as small as a three-penny nail.<ref name="PHB3e"/>
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  +
==Components==
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The spell required [[Verbal component|verbal]], [[Somatic component|somatic]] and material components. The material required was one hard metal bar or rod, which could be as small as a three-penny nail,<ref name="PHB3e"/> or a small straight piece of [[iron]].<ref name="PHB5e-63,207-211,251" /> It could be replaced by a [[spellcasting focus]].<ref name="PHB5e-203">{{Cite book/Player's Handbook 5th edition|203}}</ref>
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==History==
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The spell was attributed to the [[Netherese arcanist]] [[Prug]] in [[-1864 DR]] and was originally called ''Prug's hold being''.<ref name="NEoM2e-p24,27">{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|24,27}}</ref>
   
 
==Appendix==
 
==Appendix==
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===References===
 
===References===
{{refs}}
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{{Refs}}
 
[[Category:Enchantment spells]]
 
[[Category:Enchantment spells]]
 
[[Category:Song spells]]
 
[[Category:Song spells]]

Revision as of 15:45, March 30, 2017

Hold monster was an enchantment spell that held a targeted creature helpless.[2]

Effects

This spell functioned in the same manner as hold person, except that it colud be used against any creature who failed to resist to its effect.[2]

For as long as the caster concentrated, up to one minute, the spell caused one or more creatures to be paralyzed. While under its effect, a paralyzed creature could repeatedly try to break free from the spell. Undead creatures were immune to this spell.[1]

Components

The spell required verbal, somatic and material components. The material required was one hard metal bar or rod, which could be as small as a three-penny nail,[2] or a small straight piece of iron.[1] It could be replaced by a spellcasting focus.[6]

History

The spell was attributed to the Netherese arcanist Prug in -1864 DR and was originally called Prug's hold being.[7]

Appendix

Appearances

References

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