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| level3e = {{spell table|edition=3e|[[Bard]]|4|[[Law domain|Law]]|6|[[Sorcerer]]|5|[[Wizard]]|5}}
 
| level3e = {{spell table|edition=3e|[[Bard]]|4|[[Law domain|Law]]|6|[[Sorcerer]]|5|[[Wizard]]|5}}
 
| type3e = {{Vancian}}
 
| type3e = {{Vancian}}
| refs3e = <ref name="PHB3e">{{Cite book/Player's Handbook 3rd edition|?}}</ref>
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| refs3e = <ref name="PHB3e">{{Cite book/Player's Handbook 3rd edition|214}}</ref>
 
| reversible2e =
 
| reversible2e =
 
| school2e = [[Enchantment/Charm]]<br>[[School of song|Song]]<br>[[Universal (province)]]<br>[[Mentalism]]
 
| school2e = [[Enchantment/Charm]]<br>[[School of song|Song]]<br>[[Universal (province)]]<br>[[Mentalism]]

Revision as of 21:15, November 13, 2017

Hold monster was an enchantment spell that held a targeted creature helpless.[3]

Effects

This spell functioned in the same manner as hold person, except that it could be used against any creature who failed to resist to its effect.[3]

For as long as the caster concentrated, up to one minute, the spell caused one or more creatures to be paralyzed. While under its effect, a paralyzed creature could repeatedly try to break free from the spell. Undead creatures were immune to this spell.[2]

Components

The spell required verbal, somatic and material components. The material required was one hard metal bar or rod, which could be as small as a three-penny nail,[3] or a small straight piece of iron.[2] It could be replaced by a spellcasting focus.[8]

History

The spell was attributed to the Netherese arcanist Prug in -1864 DR and was originally called Prug's hold being.[1]

Appendix

Appearances

References

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