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{{No crunch}}
 
 
{{Spell
 
{{Spell
|name= Hold Monster
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| image =
|level= {{spell table|edition=3e|[[Bard]]|4|[[Law domain|Law]]|6|[[Sorcerer]]|5|[[Wizard]]|5}}
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| caption =
|descriptors= {{desc/mind-affecting}}
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| name = Hold Monster
|school= [[Enchantment]] (Compulsion)
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| deity =
|rules= 3rd
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| inventor = [[Prug]]<ref name="NEoM2e-p24,27" />
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| type =
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| school5e = [[Enchantment]]
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| domains5e = [[War domain|War]]
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| circles5e =
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| oaths5e = [[Redemption oath|Redemption]], [[Vengeance oath|Vengeance]]
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| patrons5e =
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| traditions5e =
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| archetypes5e = [[Monster Slayer archetype|Monster Slayer]]
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| level5e = {{Spell table|edition=5e|[[Bard]]|5|[[Monster Slayer archetype|Monster Slayer]]|5|[[Redemption oath|Redemption]]|5|[[Sorcerer]]|5|[[Vengeance oath|Vengeance]]|5|[[War domain|War]]|5|[[Warlock]]|5|[[Wizard]]|5}}
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| type5e =
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| refs5e = <ref name="PHB5e-63,207-211,251">{{Cite book/Player's Handbook 5th edition|63, 207-211, 251}}</ref><ref name="XGtE-39,43">{{Cite book/Xanathar's Guide to Everything|39,43}}</ref>
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| feature4e =
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| keywords4e =
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| level4e =
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| type4e =
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| category4e =
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| skill4e =
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| refs4e =
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| school3e = [[Enchantment]] (Compulsion)
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| domains3e = [[Law domain|Law]], [[Patience domain|Patience]]
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| descriptors3e = {{desc/mind-affecting}}
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| level3e = {{spell table|edition=3e|[[Bard]]|4|[[Law domain|Law]]|6|[[Patience domain|Patience]]|5|[[Sorcerer]]|5|[[Wizard]]|5}}
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| type3e =
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| refs3e = <ref name="PHB3e">{{Cite book/Player's Handbook 3rd edition|214}}</ref><ref name="PHB3.5-187">{{Cite book/Player's Handbook 3.5 edition|187}}</ref><ref name="D355-29">{{Cite dragon/355/Seven Saintly Domains|29}}</ref>
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| reversible2e =
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| school2e = [[Enchantment/Charm]]<br />[[School of song|Song]]<br />[[Universal (province)]]<br />[[Mentalism]]
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| spheres2e =
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| level2e = {{spell table|edition=2e|[[Arcanist]]|5|[[Wizard]]|5}}
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| type2e =
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| refs2e = <ref name="PHB2e-169">{{Cite book/Player's Handbook 2nd edition|169}}</ref><ref>{{Cite book/Player's Option: Spells & Magic|185}}</ref><ref>{{Cite book/Arabian Adventures|153}}</ref><ref name="NEoM2e-p24,27"/><ref>{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|121-122}}</ref>
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| reversible1e =
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| school1e =
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| level1e =
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| type1e =
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| refs1e =
 
}}
 
}}
'''Hold monster''' is an [[enchantment]] spell that holds a targeted creature helpless.
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'''''Hold monster''''' was an [[enchantment]] spell that held a targeted creature helpless.<ref name="PHB3e" />
   
==Effect==
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==Effects==
This spell functions in the same manner as ''[[Hold Person|hold person]]'', except that it can be used against any creature who fails its Will save.
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This spell functioned in the same manner as ''[[hold person]]'', except that it could be used against any creature who failed to resist to its effect.<ref name="PHB3e" />
   
==Material component==
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For as long as the caster concentrated, up to one minute, the spell caused one or more creatures to be paralyzed. While under its effect, a paralyzed creature could repeatedly try to break free from the spell. [[Undead]] creatures were immune to this spell.<ref name="PHB5e-63,207-211,251" />
One hard metal bar or rod, which can be as small as a three-penny nail.
 
   
==References==
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==Components==
{{refs}}
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The spell required [[Verbal component|verbal]], [[Somatic component|somatic]] and material components. The material required was one hard metal bar or rod, which could be as small as a three-penny nail,<ref name="PHB3e" /> or a small straight piece of [[iron]].<ref name="PHB5e-63,207-211,251" /> It could be replaced by a [[spellcasting focus]].<ref name="PHB5e-203">{{Cite book/Player's Handbook 5th edition|203}}</ref>
   
*{{Cite book/Player's Handbook 3rd edition}}
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==History==
*{{Cite book/FRCS|62-66}}
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The spell was attributed to the [[Netherese arcanist]] [[Prug]] in {{Yearlink|-1864}} and was originally called '''''Prug's hold being'''''.<ref name="NEoM2e-p24,27">{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|24, 27}}</ref>
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==Appendix==
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===See Also===
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*''[[Mass hold monster]]''
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*''[[Radiant holding]]''
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===External links===
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*{{BGW|Hold Monster}}
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*{{IWDW|Hold Monster}}
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* {{NWNW}}
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* {{NWN2W|Hold Monster}}
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* [https://www.dndbeyond.com/spells/hold-monster D&D Beyond]
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===References===
  +
{{Refs}}
 
[[Category:Enchantment spells]]
 
[[Category:Enchantment spells]]
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[[Category:Song spells]]
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[[Category:Universal (province)]]
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[[Category:Mentalisms]]
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[[Category:Prug's spells]]

Revision as of 22:10, May 6, 2020

Hold monster was an enchantment spell that held a targeted creature helpless.[4]

Effects

This spell functioned in the same manner as hold person, except that it could be used against any creature who failed to resist to its effect.[4]

For as long as the caster concentrated, up to one minute, the spell caused one or more creatures to be paralyzed. While under its effect, a paralyzed creature could repeatedly try to break free from the spell. Undead creatures were immune to this spell.[2]

Components

The spell required verbal, somatic and material components. The material required was one hard metal bar or rod, which could be as small as a three-penny nail,[4] or a small straight piece of iron.[2] It could be replaced by a spellcasting focus.[11]

History

The spell was attributed to the Netherese arcanist Prug in −1864 DR and was originally called Prug's hold being.[1]

Appendix

See Also

External links

References

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