Hold monster was an enchantment spell that held a targeted creature helpless.[2]
Effects
This spell functioned in the same manner as hold person, except that it colud be used against any creature who failed to resist to its effect.[2]
For as long as the caster concentrated, up to one minute, the spell caused one or more creatures to be paralyzed. While under its effect, a paralyzed creature could repeatedly try to break free from the spell. Undead creatures were immune to this spell.[1]
Components
The spell required verbal, somatic and material components. The material required was one hard metal bar or rod, which could be as small as a three-penny nail,[2] or a small straight piece of iron.[1] It could be replaced by a spellcasting focus.[6]
History
The spell was attributed to the Netherese arcanist Prug in -1864 DR and was originally called Prug's hold being.[7]
Appendix
Appearances
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
References
- ↑ 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 63, 207–211, 251. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. ?. ISBN 0-7869-1551-4.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 169. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.